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The Khronos Group released the Vulkan 1.3 specification today, incorporating and mandating proven, developer-requested extensions, as well as a public roadmap and profiles to strengthen the Vulkan Ecosystem and provide visibility into Vulkan’s future requirements for key markets.

New extensions include dynamic rendering, an additional dynamic state, an improved synchronization API, and a range of other features. The Vulkan public roadmap aims to consolidate the support for selected extensions to provide a common functionality baseline in key markets to reduce feature fragmentation. The new Vulkan profile mechanism enables the precise specification and management of sets of API capabilities to streamline development and deployment or portable applications.

In Basis Universal’s v1.16 release, it focuses on smaller code size, less 3rd party dependencies (just Zstd), OpenCL support, faster ETC1S encoding, and fully multithreading/parallel processing.

  • ETC1S encoding is now approximately 30% faster. We added more optimizations to the encoder’s backend and more SSE optimizations to the frontend.
  • Optional OpenCL support has been added to the ETC1S encoder.

The Godot XR contributors released the latest version of the Godot OpenXR plugin. The release contains updates that provides Godot XR developers access to the latest XR APIs and features.

Additional Resources - Vulkan 1.3 Specification Release

In support of the Vulkan 1.3 specification launch, here are some additional resources:

StockGraphy is a company that develops 3D content technologies and viewers that operate on online platforms such as Metaverse and Web3D/AR/VR. In the development of a lightweight viewer with a high flexibility, we realized 3D visualization that works with EC and business systems. Our 3D content technologies are used in industries such as apparel / textile, cultural property protection, cosmetics, automobiles, and city planning. In addition, StockGraphy operates BEGIN3D.com, a media for 3D industrial use. BEGIN3D.com also sells 3D tools such as Reality Capture. StockGraphy is interested in OpenGL, WebGL, and glTF.

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