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ANARI Update and Call to Action

ANARI LogoThe ANARI™ Working Group held their first webinar on August 19th.The group gave an update on the development of the ANARI API and how it will be used. The high-level API seeks to leverage the full potential of modern rendering techniques, be platform independent and have portable code, thus streamlining data visualization development for any company creating scientific visualization rendering engines, libraries and applications, freeing visualization domain experts and software developers from non-trivial rendering details while enabling graphics experts to avoid domain-specific functionality and optimizations in their rendering backends. 

Access the webinar video here.
Access the presentation here.

A Successful 3D Commerce Workshop in Shanghai

3D Commerce LogoThe Khronos Group held an engaging 3D Commerce™ Workshop hosted by X-rite Pantone in Shanghai, China. The workshop featured remote presentations from Autodesk, Emersya, Ikea, UX3D and Khronos President, Neil Trevett. Thank you to Dennis Fu for coordinating and executing the workshop. 

To access presentations from the webinar and video of the opening remarks, please visit our event's website

3D Commerce Workshop   3D Commerce Mup

3D Commerce Video Reel

In the build up to the 3D Commerce Workshop in Shanghai, members from the 3D Commerce Working Group volunteered to create a video reel. We would like to thank Emersya, inVRsion, migenius, OLV Global and Shopify for providing assets for the video.
Link to 3D Commerce Video

Live glTF Asset Editing in Your Browser - Even in AR

model-viewer LogoWith WebXR gaining support in more browsers and <model-viewer> achieving API stability, things are quickly improving for 3D on the web. <model-viewer> is an open source web component that brings glTF™-based interactive, accessible 3D content to your website with a single line of HTML, including AR placement on both Android and iOS. New with v1.1 of <model-viewer> is a scene-graph API that allows basic access to the glTF model source, enabling simple edits to be made to 3D assets with just a few lines of JavaScript. Learn how to edit glTF assets in your browser with <model-viewer>. More...

Editing glTF: Possibilities, Challenges, and Insights from UX3D

UX3D LogoIn this guest blog, Norbert Nopper, Managing Director at UX3D, discusses how to directly edit glTF models and how that may lead to higher productivity when creating 3D models. Norbert starts with a brief introduction to glTF and common workflows that use this open standard asset file format, then discusses the possibilities and challenges involved in directly editing glTF asset files. Finally, Norbert shows examples of how direct glTF editing may save you time in your production pipeline. More...

Jet Set Vulkan: Reflecting on the Move to Vulkan

Atypical Games LogoAtypical Games, with support from Samsung, took on the task of implementing Vulkan support into their engine. In this blog, Razvan Baraitaru, Atypical Games, will Samsung Logoshare his experiences with porting to Vulkan and then later Calum Shields, Samsung, will discuss some of the issues that cropped up in the Android implementation of “Sky Gamblers: Infinite Jets.” There are numerous reasons for choosing Vulkan. Primarily, it creates an opportunity for better performance and compatibility across many target platforms - Android, Nintendo Switch and Windows. Also, Stadia games where Vulkan is the only graphics API. More...

Arm Announces astcenc 2.0 ASTC Compression Tool

The ‘astcenc’ ASTC compression tool was first developed by Arm while ASTC was progressing Arm Logothrough the Khronos standardization process seven years ago. astcenc has become widely used as the de facto reference encoder for ASTC, as it leverages all format features, including the full set of available block sizes and color profiles, to deliver high-quality encoded textures that are possible when effectively using ASTC’s flexible capabilities. This is a major update which provides multiple significant improvements for middleware and content creators. Learn move about astcenc 2.0 in the Khronos blog ‘Create ASTC textures faster with the new astcenc 2.0 open source compression tool’ written by guest blogger, Peter Harris, from Arm. 



LibreOffice 7.0 released with Vulkan support

LibreOffice LogoThe LibreOffice Project announces the availability of LibreOffice 7.0, a new major release providing significant new features: support for OpenDocument Format (ODF) 1.3; Skia graphics engine and Vulkan GPU-based acceleration for better performance; and carefully improved compatibility with DOCX, XLSX and PPTX files. More...

Darmstadt Graphics Group (DGG) launches RapidCompact 4.0 with glTF support

RapidCompact by DGG LogoDarmstadt Graphics Group (DGG) is pleased to announce the launch of their in-browser automated 3D optimization solution - RapidCompact 4.0. RapidCompact automates the creation of high-quality optimized 3D assets for web, mobile, and AR or XR platforms. It takes large, complex 3D assets and turns them into compact content which can be viewed on any device. More...

Faster Mobile GPU Inference with OpenCL

TensorFlow LogoThe TensorFlow team announced the official launch of the OpenCL-based mobile GPU inference engine for Android, which offers up to ~2x speedup over existing OpenGL backend, on reasonably sized neural networks that have enough workload for the GPU. More...

For the latest Khronos news, visit the news archives


Embedded Vision Summit 
September 15-25, 2020

EVS 2020 LogoIn addition to Khronos President, Neil Trevett's presentation, Khronos Standard APIs for Accelerating Vision and Inferencing, at this year's EVS, Kiriti Nagesh Gowda, AMD and Chair of the OpenVX Working Group, will present, Democratizing Computer Vision and Machine Learning with Open, Royalty-Free Standards: OpenVX, and Andrew Richards, CEO of Codeplay, will present, Deploying AI Software to Embedded Devices Using Open Standards. Don't miss them! 


ChinaVR 2020
September 16, 2020
Changchun, China

ChinaVR LogoAt the 20th China Conference on Virtual Reality (ChinaVR 2020), Intel's Brent Insko and Collabora's Ryan Pavlik will be hosting the workshop, Unifying Reality: Building Portable AR/VR Experiences with OpenXR. The workshop will:
  • Introduce OpenXR (what is it, what problems does it solve, where is it, who supports it, why should you care)
  • OpenXR Masterclass (dive into OpenXR applications and interaction systems)
  • Handling Multiple OpenXR applications and overlays

XDC 2020
September 16-18, 2020

X Org LogoThere will be five different sessions related to Vulkan and OpenGL at this year's XDC: More...

Interoperable Simulation and Gaming Sprint
September 21-25, 2020

ISG SprintThe goal of the Sprint is to advance the use of relevant OGC and Khronos standards in the modeling and simulation community through practical exercise and testing of the draft specification produced by the 3D Data Container and Tiles API Pilot.


Arm Dev Summit 2020
October 6-8, 2020

AArm Dev Summit Logorm DevSummit is a completely new event designed for software and hardware engineers exploring the latest in mobile and high-performance computing. The summit will tackle the challenges in autonomous technology, and deep dive into machine learning, IoT and the latest advancements in chip design.

The agenda for the summit has been released. 

Reboot Develop Blue
October 15-17, 2020
Dubrovnik, Croatia


Reboot Develop Blue LogoReboot Develop is the prime gathering spot of the best that worldwide games industry has to offer. In its seventh year, Reboot Develop is reaching record attendance and delivering, huge, unique and unbeatable speaker lineup.

Registration is now open! 

AutoSens Detroit
October 27-29, 2020

AutoSens Logo

Khronos President, Neil Trevett, will be presenting, Open Interoperability Standards for Automotive Vision and Inferencing Acceleration: An Industry Overview, on October 28th. 

The AutoSens Detroit agenda is now available. 

ISMAR 2020
November 9-13, 2020

ISMAR 2020 LogoIEEE International Symposium on Mixed and Augmented Reality (ISMAR) is the premier conference for Augmented Reality (AR) and Mixed Reality (MR). ISMAR explores the advances in commercial and research activities related to AR and MR and Virtual Reality (VR) by continuing the expansion of its scope over the past several years. The symposium is organized and supported by the IEEE Computer Society, IEEE VGTC and ACM SIGGRAPH.

In 2020, ISMAR will be organized by CIn/UFPE and UFRPE and will be held as a virtual conference. Register here

IFC Summit 2020
November 16-17, 2020

IFC Summit LogoTIFCA and its membership are enabling a world of any place, any time, and any device user experiences that are delivered through create-once reach-all content and applications across all platforms. This world will be driven by a robust client-cloud ecosystem that makes it possible for users and creators to do new and amazing things.

Join this year’s IFC Summmit and hear from industry leaders such as Khronos’ own, Neil Trevett.

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