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Arm Community blogs
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Graphics, Gaming, and VR blog

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  • Automated performance monitoring and more with Arm Mobile Studio 2022.4

    Julie Gaskin
    Julie Gaskin
    Here are some of the highlights from the latest release of Arm Mobile Studio, to support easier performance analysis for game developers.
    • January 30, 2023
  • Performance analysis with Arm Mobile Studio

    Julie Gaskin
    Julie Gaskin
    In part 3 of Arm’s Mali GPU training series, learn how to analyze the performance of a mobile game with Arm Mobile Studio, our free-to-use performance analysis tool suite.
    • December 5, 2022
  • Best practice principles for mobile game development

    Julie Gaskin
    Julie Gaskin
    Part 2 of Arm's free Mali GPU training for mobile graphics developers. Here, we present the latest best practice recommendations to get the best from devices with Mali GPUs.
    • November 26, 2022
  • Best practices to resolve typical multi-context rendering issues

    Fred.Li
    Fred.Li
    Read the best practices for application that have multi context render operation with Mali CSF based GPUs.
    • November 24, 2022
  • The mobile gaming revolution, powered by Arm

    Philippe Bressy
    Philippe Bressy
    This blog describes the stratospheric growth of mobile gaming growth from the late 90s to present day, and how Arm technology has been at the heart of the mobile gaming revolution.
    • November 22, 2022
  • Grow your mobile graphics knowledge with Arm's free training

    Julie Gaskin
    Julie Gaskin
    Part 1 of Arm’s free Mali GPU training helps graphics developers get the best performance on mobile. You will learn the fundamentals of GPU hardware, and best practices for game content.
    • November 10, 2022
  • Multi-agent reinforcement learning scalability on Android devices

    Shafiullah Rahman
    Shafiullah Rahman
    This blog provides detailed information about how to apply multi-agent reinforcement learning across Android devices.
    • September 20, 2022
  • Part 3: Unity ML-Agents on Arm: how we created game AI

    Koki Mitsunami
    Koki Mitsunami
    This is a series of blogs about training NPC's in games with ML Agents in Unity. This blog is part 3 of a three part series.
    • August 12, 2022
  • Part 2: Unity ML-Agents on Arm and how we created game AI

    Koki Mitsunami
    Koki Mitsunami
    This is a series of blogs about training NPC's in games with ML Agents in Unity. This blog is part 2 of a three part series.
    • July 29, 2022
  • Part 1: Unity ML-Agents on Arm and how we created game AI

    Koki Mitsunami
    Koki Mitsunami
    This is a series of blogs about training NPC's in games with ML Agents in Unity. This blog is part 1 of a three part series.
    • July 8, 2022
  • Style transfer for graphics post-processing on mobile

    Pavel Rudko
    Pavel Rudko
    This blog explains how developers can implement style transfer for graphics post-processing on mobile, in particular neural style transfer.
    • March 24, 2022
  • Analyzing ray traced content with Arm Mobile Studio

    Geraint North
    Geraint North
    This blog describes how Arm Mobile Studio can analyze ray traced content, with this being showcased via OPPO Find X5 pro smartphones at GDC 2022.
    • March 15, 2022
  • Using Adaptive Performance for the “Amazing Adventures of Dr. Arm”

    Joe Rozek
    Joe Rozek
    This blog explores Unity's Adaptive Performance and how it was applied to an internal Arm gaming title that will be showcased at GDC 2022.
    • March 14, 2022
  • Mali-G710: a developer overview

    Peter Harris
    Peter Harris
    Learn how to use the improvements found in Mali-G710 to get the best performance from your mobile graphics rendering.
    • March 9, 2022
  • Arm Best Practice warnings in the Vulkan SDK

    Sam Walls
    Sam Walls
    This blog provides detailed information about Khronos' validation layer and how it can help to detect potential performance issues for Arm Mali GPUs.
    • November 29, 2021
  • Advanced Shading Techniques with Pixel Local Storage

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    This blog explores the advanced shading techniques that are possible with Pixel Local Storage (PLS).
    • November 12, 2021
  • Introducing Pixel Local Storage: an extension ahead of its time

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    Learn more about Pixel Local Storage (PLS), with this blog highlighting the main benefits for developers when they are coding their games using OpenGL ES.
    • November 10, 2021
  • Intelligent NPCs with Unity’s ML agents toolkit

    Shafiullah Rahman
    Shafiullah Rahman
    Step-by-step explainer about how to create intelligent NPCs in games through Unity's ML agents toolkit.
    • November 5, 2021
  • What excellence looks like in mobile graphics optimization: Arm Mali Graphics Championship 2021

    Ramnath Swamy
    Ramnath Swamy
    In this blog post, read about the Arm Mali Graphics Championships from the winners.
    • October 19, 2021
  • Developing Ray tracing content for mobile games

    Geraint North
    Geraint North
    This blog sets out the work that Arm is doing to support the development of ray tracing content for mobile games, including partnerships with MediaTek and Tencent Games.
    • September 15, 2021
  • astcenc 3.1: high performance texture compression

    Peter Harris
    Peter Harris
    The astcenc 3.1 compressor release brings faster performance, and higher image quality, to the ASTC compression format.
    • August 10, 2021
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