# CanvasRenderingContext2D.bezierCurveTo()

The `CanvasRenderingContext2D.bezierCurveTo()` method of the Canvas 2D API adds a cubic Bézier curve to the current sub-path. It requires three points: the first two are control points and the third one is the end point. The starting point is the latest point in the current path, which can be changed using `moveTo()` before creating the Bézier curve.

## Syntax

``````bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y)
``````

### Parameters

`cp1x`

The x-axis coordinate of the first control point.

`cp1y`

The y-axis coordinate of the first control point.

`cp2x`

The x-axis coordinate of the second control point.

`cp2y`

The y-axis coordinate of the second control point.

`x`

The x-axis coordinate of the end point.

`y`

The y-axis coordinate of the end point.

## Examples

### How bezierCurveTo works

This example shows how a cubic Bézier curve is drawn.

#### HTML

``````<canvas id="canvas"></canvas>
``````

#### JavaScript

``````// Define canvas and context
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");

// Define the points as {x, y}
let start = { x: 50, y: 20 };
let cp1 = { x: 230, y: 30 };
let cp2 = { x: 150, y: 80 };
let end = { x: 250, y: 100 };

// Cubic Bézier curve
ctx.beginPath();
ctx.moveTo(start.x, start.y);
ctx.bezierCurveTo(cp1.x, cp1.y, cp2.x, cp2.y, end.x, end.y);
ctx.stroke();

// Start and end points
ctx.fillStyle = "blue";
ctx.beginPath();
ctx.arc(start.x, start.y, 5, 0, 2 * Math.PI); // Start point
ctx.arc(end.x, end.y, 5, 0, 2 * Math.PI); // End point
ctx.fill();

// Control points
ctx.fillStyle = "red";
ctx.beginPath();
ctx.arc(cp1.x, cp1.y, 5, 0, 2 * Math.PI); // Control point one
ctx.arc(cp2.x, cp2.y, 5, 0, 2 * Math.PI); // Control point two
ctx.fill();
``````

#### Result

In this example, the control points are red and the start and end points are blue.

### A simple Bézier curve

This example draws a simple Bézier curve using `bezierCurveTo()`.

#### HTML

``````<canvas id="canvas"></canvas>
``````

#### JavaScript

The curve begins at the point specified by `moveTo()`: (30, 30). The first control point is placed at (120, 160), and the second at (180, 10). The curve ends at (220, 140).

``````const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");

ctx.beginPath();
ctx.moveTo(30, 30);
ctx.bezierCurveTo(120, 160, 180, 10, 220, 140);
ctx.stroke();
``````

## Specifications

Specification
HTML Standard
# dom-context-2d-beziercurveto-dev

## Browser compatibility

BCD tables only load in the browser