Software Engineer currently working at fmad.io
Architect and software engineer for around 40 simulators over the last 10 yrs.
Have also worked in the game industry for Ratbag, Pandemic Studios, Webfootgames and others. Made titles like Army Men RTS (PS2 and PC), Hello Kitty: Party Pals (GBA), Indy 500(NGauge), Dirt Track Racing (PC and PS2) and many more.
I love writing my own software. The creative aspect is what I thoroughly enjoy. Have been a long time Unity3D developer (especially for sims) - first sim was 2008 with Unity3D.
Im currently developing my own web based framework - primarily aimed at the simulation market, and I see Defold as a hugely valuable tool to help develop cross platform interfaces for it.