Thursday, February 25, 2021

Cool WebGL Stuff, 2021-02-25

 Cool stuff from around the web, discovered by Khronos' WebGL working group.

  • Wonderland engine
    • WEBGL_multi_draw: ~10-20% CPU perf improvements, but more importantly save 50-80% of mesh data on the GPU and finally am able to implement culling or LODs efficiently. (Only on non-threaded environments, though, as the extension expects non-shared memory as mentioned on the emscripten PR also).
  • NASA used Three.js and WebGL to visualize the Mars Perseverance rover landing!
  • @dotbigbang is hiring!
  • Using @_binomial's Basis and @glTF3D to rebuild the Star-Lord PBR Demo
  • Pagani Huayra Tricolore 2021 by SQUIR3D
  • Beirut port silos 3D model using 500 photos and #photogrammetry in @RealityCapture_
  • Quadcopter DJI Matrice 300 RTK by 19vitali99
  • Verge3D for Maya v3.6 and Verge3D Ultimate released
  • Fairer Tomorrow by Lusion
  • Minimalist grid based water solution by @Mirko_Salm
  • Metacurves by @igneus
  • GravitySensor now supported in Generic Sensor API
  • First public version of Silk Brush - Tilt Brush on the web - now available
  • Skateboard [ Globe: DOWN IN FLAMES ] by @JackMcGames
  • shader animation tool released
  • Three.js r126 released
  • WebGL Meetup March 17
  • Dab Motors’ PlayCanvas-based configurator