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Rich Geldreich edited this page Jan 28, 2022
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Most importantly, here's the list of Sponsors and Supporters of this software. Without their help this software would not exist.
Here are the Release Notes.
Non-Copyrighted (Public Domain) Open Specifications
Introductory Pages
References, How To's
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Using Basis Universal to decompress any supported GPU texture format
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Here's a table showing which OpenGL texture format corresponds to each supported transcoder texture format.
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How to benchmark or directly call the UASTC functions without using .basis