Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Contributions to the glTF-Tutorials repository #8

Open
javagl opened this issue Nov 29, 2017 · 0 comments
Open

Contributions to the glTF-Tutorials repository #8

javagl opened this issue Nov 29, 2017 · 0 comments

Comments

@javagl
Copy link
Contributor

@javagl javagl commented Nov 29, 2017

The main glTF tutorial explains the concepts of glTF, explaining the format itself, its features and its application cases. This tutorial does not cover implementation details. While it may be a good starting point as a general introduction, more focused tutorials may be added here.

Some examples:

  • Explaining the best practices for using .gltf or .glb format. This is already discussed in KhronosGroup/glTF#1117 , and the results may be added here
  • Tutorials on the implementation of PBR. This has already been started at https://github.com/moneimne/glTF-Tutorials/tree/master/PBR
  • Examples showing how to use glTF in plain WebGL or any other graphics API (OpenGL, Direct3D, Vulkan...). This might eventually even be a tutorial on implementing a full glTF renderer
  • Examples and usage patterns for glTF in rendering libraries like three.js, Babylon.js and others
  • Translations of existing tutorials to other languages (?)
  • ...

If you want to contribute a tutorial, feel free to open an issue so that its scope, goals and structure can be discussed, or open a pull request with your contributions.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant