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glTF utilities for Panda3D
Web based glTF viewer using the Panda3D game engine
A simple, basic, lightweight, no-frills PBR render pipeline for Panda3D
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
A rendering toolkit for Panda3D
Panda3D Python module for hybrid rendering
A glTF exporter for Blender
A Panda3D utility to simplify setting up multi-pass rendering systems
Placeholder for where will eventually be the Sphinx documentation.
A Python library for unit testing GLSL functions
An addon to allow external real time engines (e.g. game engines) to use Blender as an editor and allow for closer integration.
glTF – Runtime 3D Asset Delivery
Bringing my ray tracing research to Panda3D.
A glTF exporter addon for Blender.
A prototype hybrid ray tracing and rasterization renderer that makes use of Blender to display scenes.
A real time engine addon making use of the open source Panda3D engine.
Embree ray tracing kernels repository.
Python GUI library for the Blender Game Engine
G-Buffer ray tracing thesis work.
A demonstration of how particles can be done in the Blender Game Engine using PyOpenGL