## 44. Limits

Limits are implementation-dependent minimums, maximums, and other device characteristics that an application may need to be aware of.

 Note Limits are reported via the basic VkPhysicalDeviceLimits structure as well as the extensible structure VkPhysicalDeviceProperties2, which was added in VK_KHR_get_physical_device_properties2 and included in Vulkan 1.1. When limits are added in future Vulkan versions or extensions, each extension should introduce one new limit structure, if needed. This structure can be added to the pNext chain of the VkPhysicalDeviceProperties2 structure.

The VkPhysicalDeviceLimits structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkPhysicalDeviceLimits {
uint32_t              maxImageDimension1D;
uint32_t              maxImageDimension2D;
uint32_t              maxImageDimension3D;
uint32_t              maxImageDimensionCube;
uint32_t              maxImageArrayLayers;
uint32_t              maxTexelBufferElements;
uint32_t              maxUniformBufferRange;
uint32_t              maxStorageBufferRange;
uint32_t              maxPushConstantsSize;
uint32_t              maxMemoryAllocationCount;
uint32_t              maxSamplerAllocationCount;
VkDeviceSize          bufferImageGranularity;
uint32_t              maxBoundDescriptorSets;
uint32_t              maxPerStageDescriptorSamplers;
uint32_t              maxPerStageDescriptorUniformBuffers;
uint32_t              maxPerStageDescriptorStorageBuffers;
uint32_t              maxPerStageDescriptorSampledImages;
uint32_t              maxPerStageDescriptorStorageImages;
uint32_t              maxPerStageDescriptorInputAttachments;
uint32_t              maxPerStageResources;
uint32_t              maxDescriptorSetSamplers;
uint32_t              maxDescriptorSetUniformBuffers;
uint32_t              maxDescriptorSetUniformBuffersDynamic;
uint32_t              maxDescriptorSetStorageBuffers;
uint32_t              maxDescriptorSetStorageBuffersDynamic;
uint32_t              maxDescriptorSetSampledImages;
uint32_t              maxDescriptorSetStorageImages;
uint32_t              maxDescriptorSetInputAttachments;
uint32_t              maxVertexInputAttributes;
uint32_t              maxVertexInputBindings;
uint32_t              maxVertexInputAttributeOffset;
uint32_t              maxVertexInputBindingStride;
uint32_t              maxVertexOutputComponents;
uint32_t              maxTessellationGenerationLevel;
uint32_t              maxTessellationPatchSize;
uint32_t              maxTessellationControlPerVertexInputComponents;
uint32_t              maxTessellationControlPerVertexOutputComponents;
uint32_t              maxTessellationControlPerPatchOutputComponents;
uint32_t              maxTessellationControlTotalOutputComponents;
uint32_t              maxTessellationEvaluationInputComponents;
uint32_t              maxTessellationEvaluationOutputComponents;
uint32_t              maxGeometryInputComponents;
uint32_t              maxGeometryOutputComponents;
uint32_t              maxGeometryOutputVertices;
uint32_t              maxGeometryTotalOutputComponents;
uint32_t              maxFragmentInputComponents;
uint32_t              maxFragmentOutputAttachments;
uint32_t              maxFragmentDualSrcAttachments;
uint32_t              maxFragmentCombinedOutputResources;
uint32_t              maxComputeSharedMemorySize;
uint32_t              maxComputeWorkGroupCount[3];
uint32_t              maxComputeWorkGroupInvocations;
uint32_t              maxComputeWorkGroupSize[3];
uint32_t              subPixelPrecisionBits;
uint32_t              subTexelPrecisionBits;
uint32_t              mipmapPrecisionBits;
uint32_t              maxDrawIndexedIndexValue;
uint32_t              maxDrawIndirectCount;
float                 maxSamplerLodBias;
float                 maxSamplerAnisotropy;
uint32_t              maxViewports;
uint32_t              maxViewportDimensions[2];
float                 viewportBoundsRange[2];
uint32_t              viewportSubPixelBits;
size_t                minMemoryMapAlignment;
VkDeviceSize          minTexelBufferOffsetAlignment;
VkDeviceSize          minUniformBufferOffsetAlignment;
VkDeviceSize          minStorageBufferOffsetAlignment;
int32_t               minTexelOffset;
uint32_t              maxTexelOffset;
int32_t               minTexelGatherOffset;
uint32_t              maxTexelGatherOffset;
float                 minInterpolationOffset;
float                 maxInterpolationOffset;
uint32_t              subPixelInterpolationOffsetBits;
uint32_t              maxFramebufferWidth;
uint32_t              maxFramebufferHeight;
uint32_t              maxFramebufferLayers;
VkSampleCountFlags    framebufferColorSampleCounts;
VkSampleCountFlags    framebufferDepthSampleCounts;
VkSampleCountFlags    framebufferStencilSampleCounts;
VkSampleCountFlags    framebufferNoAttachmentsSampleCounts;
uint32_t              maxColorAttachments;
VkSampleCountFlags    sampledImageColorSampleCounts;
VkSampleCountFlags    sampledImageIntegerSampleCounts;
VkSampleCountFlags    sampledImageDepthSampleCounts;
VkSampleCountFlags    sampledImageStencilSampleCounts;
VkSampleCountFlags    storageImageSampleCounts;
VkBool32              timestampComputeAndGraphics;
float                 timestampPeriod;
uint32_t              maxClipDistances;
uint32_t              maxCullDistances;
uint32_t              maxCombinedClipAndCullDistances;
uint32_t              discreteQueuePriorities;
float                 pointSizeRange[2];
float                 lineWidthRange[2];
float                 pointSizeGranularity;
float                 lineWidthGranularity;
VkBool32              strictLines;
VkBool32              standardSampleLocations;
VkDeviceSize          optimalBufferCopyOffsetAlignment;
VkDeviceSize          optimalBufferCopyRowPitchAlignment;
VkDeviceSize          nonCoherentAtomSize;
} VkPhysicalDeviceLimits;

The VkPhysicalDeviceLimits are properties of the physical device. These are available in the limits member of the VkPhysicalDeviceProperties structure which is returned from vkGetPhysicalDeviceProperties.

• maxImageDimension1D is the largest dimension (width) that is guaranteed to be supported for all images created with an imageType of VK_IMAGE_TYPE_1D. Some combinations of image parameters (format, usage, etc.) may allow support for larger dimensions, which can be queried using vkGetPhysicalDeviceImageFormatProperties.

• maxImageDimension2D is the largest dimension (width or height) that is guaranteed to be supported for all images created with an imageType of VK_IMAGE_TYPE_2D and without VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT set in flags. Some combinations of image parameters (format, usage, etc.) may allow support for larger dimensions, which can be queried using vkGetPhysicalDeviceImageFormatProperties.

• maxImageDimension3D is the largest dimension (width, height, or depth) that is guaranteed to be supported for all images created with an imageType of VK_IMAGE_TYPE_3D. Some combinations of image parameters (format, usage, etc.) may allow support for larger dimensions, which can be queried using vkGetPhysicalDeviceImageFormatProperties.

• maxImageDimensionCube is the largest dimension (width or height) that is guaranteed to be supported for all images created with an imageType of VK_IMAGE_TYPE_2D and with VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT set in flags. Some combinations of image parameters (format, usage, etc.) may allow support for larger dimensions, which can be queried using vkGetPhysicalDeviceImageFormatProperties.

• maxImageArrayLayers is the maximum number of layers (arrayLayers) for an image.

• maxTexelBufferElements is the maximum number of addressable texels for a buffer view created on a buffer which was created with the VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT or VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT set in the usage member of the VkBufferCreateInfo structure.

• maxUniformBufferRange is the maximum value that can be specified in the range member of a VkDescriptorBufferInfo structure passed to vkUpdateDescriptorSets for descriptors of type VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC.

• maxStorageBufferRange is the maximum value that can be specified in the range member of a VkDescriptorBufferInfo structure passed to vkUpdateDescriptorSets for descriptors of type VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC.

• maxPushConstantsSize is the maximum size, in bytes, of the pool of push constant memory. For each of the push constant ranges indicated by the pPushConstantRanges member of the VkPipelineLayoutCreateInfo structure, (offset + size) must be less than or equal to this limit.

• maxMemoryAllocationCount is the maximum number of device memory allocations, as created by vkAllocateMemory, which can simultaneously exist.

• maxSamplerAllocationCount is the maximum number of sampler objects, as created by vkCreateSampler, which can simultaneously exist on a device.

• bufferImageGranularity is the granularity, in bytes, at which buffer or linear image resources, and optimal image resources can be bound to adjacent offsets in the same VkDeviceMemory object without aliasing. See Buffer-Image Granularity for more details.

• sparseAddressSpaceSize is the total amount of address space available, in bytes, for sparse memory resources. This is an upper bound on the sum of the sizes of all sparse resources, regardless of whether any memory is bound to them.

• maxBoundDescriptorSets is the maximum number of descriptor sets that can be simultaneously used by a pipeline. All DescriptorSet decorations in shader modules must have a value less than maxBoundDescriptorSets. See Descriptor Sets.

• maxPerStageDescriptorSamplers is the maximum number of samplers that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_SAMPLER or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. A descriptor is accessible to a shader stage when the stageFlags member of the VkDescriptorSetLayoutBinding structure has the bit for that shader stage set. See Sampler and Combined Image Sampler.

• maxPerStageDescriptorUniformBuffers is the maximum number of uniform buffers that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. A descriptor is accessible to a shader stage when the stageFlags member of the VkDescriptorSetLayoutBinding structure has the bit for that shader stage set. See Uniform Buffer and Dynamic Uniform Buffer.

• maxPerStageDescriptorStorageBuffers is the maximum number of storage buffers that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. A descriptor is accessible to a pipeline shader stage when the stageFlags member of the VkDescriptorSetLayoutBinding structure has the bit for that shader stage set. See Storage Buffer and Dynamic Storage Buffer.

• maxPerStageDescriptorSampledImages is the maximum number of sampled images that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, or VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. A descriptor is accessible to a pipeline shader stage when the stageFlags member of the VkDescriptorSetLayoutBinding structure has the bit for that shader stage set. See Combined Image Sampler, Sampled Image, and Uniform Texel Buffer.

• maxPerStageDescriptorStorageImages is the maximum number of storage images that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, or VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. A descriptor is accessible to a pipeline shader stage when the stageFlags member of the VkDescriptorSetLayoutBinding structure has the bit for that shader stage set. See Storage Image, and Storage Texel Buffer.

• maxPerStageDescriptorInputAttachments is the maximum number of input attachments that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. A descriptor is accessible to a pipeline shader stage when the stageFlags member of the VkDescriptorSetLayoutBinding structure has the bit for that shader stage set. These are only supported for the fragment stage. See Input Attachment.

• maxPerStageResources is the maximum number of resources that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, or VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. For the fragment shader stage the framebuffer color attachments also count against this limit.

• maxDescriptorSetSamplers is the maximum number of samplers that can be included in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_SAMPLER or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. See Sampler and Combined Image Sampler.

• maxDescriptorSetUniformBuffers is the maximum number of uniform buffers that can be included in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. See Uniform Buffer and Dynamic Uniform Buffer.

• maxDescriptorSetUniformBuffersDynamic is the maximum number of dynamic uniform buffers that can be included in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. See Dynamic Uniform Buffer.

• maxDescriptorSetStorageBuffers is the maximum number of storage buffers that can be included in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. See Storage Buffer and Dynamic Storage Buffer.

• maxDescriptorSetStorageBuffersDynamic is the maximum number of dynamic storage buffers that can be included in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. See Dynamic Storage Buffer.

• maxDescriptorSetSampledImages is the maximum number of sampled images that can be included in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, or VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. See Combined Image Sampler, Sampled Image, and Uniform Texel Buffer.

• maxDescriptorSetStorageImages is the maximum number of storage images that can be included in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, or VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. See Storage Image, and Storage Texel Buffer.

• maxDescriptorSetInputAttachments is the maximum number of input attachments that can be included in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. See Input Attachment.

• maxVertexInputAttributes is the maximum number of vertex input attributes that can be specified for a graphics pipeline. These are described in the array of VkVertexInputAttributeDescription structures that are provided at graphics pipeline creation time via the pVertexAttributeDescriptions member of the VkPipelineVertexInputStateCreateInfo structure. See Vertex Attributes and Vertex Input Description.

• maxVertexInputBindings is the maximum number of vertex buffers that can be specified for providing vertex attributes to a graphics pipeline. These are described in the array of VkVertexInputBindingDescription structures that are provided at graphics pipeline creation time via the pVertexBindingDescriptions member of the VkPipelineVertexInputStateCreateInfo structure. The binding member of VkVertexInputBindingDescription must be less than this limit. See Vertex Input Description.

• maxVertexInputAttributeOffset is the maximum vertex input attribute offset that can be added to the vertex input binding stride. The offset member of the VkVertexInputAttributeDescription structure must be less than or equal to this limit. See Vertex Input Description.

• maxVertexInputBindingStride is the maximum vertex input binding stride that can be specified in a vertex input binding. The stride member of the VkVertexInputBindingDescription structure must be less than or equal to this limit. See Vertex Input Description.

• maxVertexOutputComponents is the maximum number of components of output variables which can be output by a vertex shader. See Vertex Shaders.

• maxTessellationGenerationLevel is the maximum tessellation generation level supported by the fixed-function tessellation primitive generator. See Tessellation.

• maxTessellationPatchSize is the maximum patch size, in vertices, of patches that can be processed by the tessellation control shader and tessellation primitive generator. The patchControlPoints member of the VkPipelineTessellationStateCreateInfo structure specified at pipeline creation time and the value provided in the OutputVertices execution mode of shader modules must be less than or equal to this limit. See Tessellation.

• maxTessellationControlPerVertexInputComponents is the maximum number of components of input variables which can be provided as per-vertex inputs to the tessellation control shader stage.

• maxTessellationControlPerVertexOutputComponents is the maximum number of components of per-vertex output variables which can be output from the tessellation control shader stage.

• maxTessellationControlPerPatchOutputComponents is the maximum number of components of per-patch output variables which can be output from the tessellation control shader stage.

• maxTessellationControlTotalOutputComponents is the maximum total number of components of per-vertex and per-patch output variables which can be output from the tessellation control shader stage.

• maxTessellationEvaluationInputComponents is the maximum number of components of input variables which can be provided as per-vertex inputs to the tessellation evaluation shader stage.

• maxTessellationEvaluationOutputComponents is the maximum number of components of per-vertex output variables which can be output from the tessellation evaluation shader stage.

• maxGeometryShaderInvocations is the maximum invocation count supported for instanced geometry shaders. The value provided in the Invocations execution mode of shader modules must be less than or equal to this limit. See Geometry Shading.

• maxGeometryInputComponents is the maximum number of components of input variables which can be provided as inputs to the geometry shader stage.

• maxGeometryOutputComponents is the maximum number of components of output variables which can be output from the geometry shader stage.

• maxGeometryOutputVertices is the maximum number of vertices which can be emitted by any geometry shader.

• maxGeometryTotalOutputComponents is the maximum total number of components of output variables, across all emitted vertices, which can be output from the geometry shader stage.

• maxFragmentInputComponents is the maximum number of components of input variables which can be provided as inputs to the fragment shader stage.

• maxFragmentOutputAttachments is the maximum number of output attachments which can be written to by the fragment shader stage.

• maxFragmentDualSrcAttachments is the maximum number of output attachments which can be written to by the fragment shader stage when blending is enabled and one of the dual source blend modes is in use. See Dual-Source Blending and dualSrcBlend.

• maxFragmentCombinedOutputResources is the total number of storage buffers, storage images, and output Location decorated color attachments (described in Fragment Output Interface) which can be used in the fragment shader stage.

• maxComputeSharedMemorySize is the maximum total storage size, in bytes, available for variables declared with the Workgroup storage class in shader modules (or with the shared storage qualifier in GLSL) in the compute shader stage. When variables declared with the Workgroup storage class are explicitly laid out (hence they are also decorated with Block), the amount of storage consumed is the size of the largest Block variable, not counting any padding at the end. The amount of storage consumed by the non-Block variables declared with the Workgroup storage class is implementation-dependent. However, the amount of storage consumed may not exceed the largest block size that would be obtained if all active non-Block variables declared with Workgroup storage class were assigned offsets in an arbitrary order by successively taking the smallest valid offset according to the Standard Storage Buffer Layout rules, and with Boolean values considered as 32-bit integer values for the purpose of this calculation. (This is equivalent to using the GLSL std430 layout rules.)

• maxComputeWorkGroupCount[3] is the maximum number of local workgroups that can be dispatched by a single dispatching command. These three values represent the maximum number of local workgroups for the X, Y, and Z dimensions, respectively. The workgroup count parameters to the dispatching commands must be less than or equal to the corresponding limit. See Dispatching Commands.

• maxComputeWorkGroupInvocations is the maximum total number of compute shader invocations in a single local workgroup. The product of the X, Y, and Z sizes, as specified by the LocalSize or LocalSizeId execution mode in shader modules or by the object decorated by the WorkgroupSize decoration, must be less than or equal to this limit.

• maxComputeWorkGroupSize[3] is the maximum size of a local compute workgroup, per dimension. These three values represent the maximum local workgroup size in the X, Y, and Z dimensions, respectively. The x, y, and z sizes, as specified by the LocalSize or LocalSizeId execution mode or by the object decorated by the WorkgroupSize decoration in shader modules, must be less than or equal to the corresponding limit.

• subPixelPrecisionBits is the number of bits of subpixel precision in framebuffer coordinates xf and yf. See Rasterization.

• subTexelPrecisionBits is the number of bits of precision in the division along an axis of an image used for minification and magnification filters. 2subTexelPrecisionBits is the actual number of divisions along each axis of the image represented. Sub-texel values calculated during image sampling will snap to these locations when generating the filtered results.

• mipmapPrecisionBits is the number of bits of division that the LOD calculation for mipmap fetching get snapped to when determining the contribution from each mip level to the mip filtered results. 2mipmapPrecisionBits is the actual number of divisions.

• maxDrawIndexedIndexValue is the maximum index value that can be used for indexed draw calls when using 32-bit indices. This excludes the primitive restart index value of 0xFFFFFFFF. See fullDrawIndexUint32.

• maxDrawIndirectCount is the maximum draw count that is supported for indirect drawing calls. See multiDrawIndirect.

• maxSamplerLodBias is the maximum absolute sampler LOD bias. The sum of the mipLodBias member of the VkSamplerCreateInfo structure and the Bias operand of image sampling operations in shader modules (or 0 if no Bias operand is provided to an image sampling operation) are clamped to the range [-maxSamplerLodBias,+maxSamplerLodBias]. See [samplers-mipLodBias].

• maxSamplerAnisotropy is the maximum degree of sampler anisotropy. The maximum degree of anisotropic filtering used for an image sampling operation is the minimum of the maxAnisotropy member of the VkSamplerCreateInfo structure and this limit. See [samplers-maxAnisotropy].

• maxViewports is the maximum number of active viewports. The viewportCount member of the VkPipelineViewportStateCreateInfo structure that is provided at pipeline creation must be less than or equal to this limit.

• maxViewportDimensions[2] are the maximum viewport dimensions in the X (width) and Y (height) dimensions, respectively. The maximum viewport dimensions must be greater than or equal to the largest image which can be created and used as a framebuffer attachment. See Controlling the Viewport.

• viewportBoundsRange[2] is the [minimum, maximum] range that the corners of a viewport must be contained in. This range must be at least [-2 × size, 2 × size - 1], where size = max(maxViewportDimensions[0], maxViewportDimensions[1]). See Controlling the Viewport.

 Note The intent of the viewportBoundsRange limit is to allow a maximum sized viewport to be arbitrarily shifted relative to the output target as long as at least some portion intersects. This would give a bounds limit of [-size + 1, 2 × size - 1] which would allow all possible non-empty-set intersections of the output target and the viewport. Since these numbers are typically powers of two, picking the signed number range using the smallest possible number of bits ends up with the specified range.
• viewportSubPixelBits is the number of bits of subpixel precision for viewport bounds. The subpixel precision that floating-point viewport bounds are interpreted at is given by this limit.

• minMemoryMapAlignment is the minimum required alignment, in bytes, of host visible memory allocations within the host address space. When mapping a memory allocation with vkMapMemory, subtracting offset bytes from the returned pointer will always produce an integer multiple of this limit. See Host Access to Device Memory Objects. The value must be a power of two.

• minTexelBufferOffsetAlignment is the minimum required alignment, in bytes, for the offset member of the VkBufferViewCreateInfo structure for texel buffers. The value must be a power of two. If texelBufferAlignment is enabled, this limit is equivalent to the maximum of the uniformTexelBufferOffsetAlignmentBytes and storageTexelBufferOffsetAlignmentBytes members of VkPhysicalDeviceTexelBufferAlignmentProperties, but smaller alignment is optionally allowed by storageTexelBufferOffsetSingleTexelAlignment and uniformTexelBufferOffsetSingleTexelAlignment. If texelBufferAlignment is not enabled, VkBufferViewCreateInfo::offset must be a multiple of this value.

• minUniformBufferOffsetAlignment is the minimum required alignment, in bytes, for the offset member of the VkDescriptorBufferInfo structure for uniform buffers. When a descriptor of type VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC is updated, the offset must be an integer multiple of this limit. Similarly, dynamic offsets for uniform buffers must be multiples of this limit. The value must be a power of two.

• minStorageBufferOffsetAlignment is the minimum required alignment, in bytes, for the offset member of the VkDescriptorBufferInfo structure for storage buffers. When a descriptor of type VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC is updated, the offset must be an integer multiple of this limit. Similarly, dynamic offsets for storage buffers must be multiples of this limit. The value must be a power of two.

• minTexelOffset is the minimum offset value for the ConstOffset image operand of any of the OpImageSample* or OpImageFetch* image instructions.

• maxTexelOffset is the maximum offset value for the ConstOffset image operand of any of the OpImageSample* or OpImageFetch* image instructions.

• minTexelGatherOffset is the minimum offset value for the Offset, ConstOffset, or ConstOffsets image operands of any of the OpImage*Gather image instructions.

• maxTexelGatherOffset is the maximum offset value for the Offset, ConstOffset, or ConstOffsets image operands of any of the OpImage*Gather image instructions.

• minInterpolationOffset is the base minimum (inclusive) negative offset value for the Offset operand of the InterpolateAtOffset extended instruction.

• maxInterpolationOffset is the base maximum (inclusive) positive offset value for the Offset operand of the InterpolateAtOffset extended instruction.

• subPixelInterpolationOffsetBits is the number of fractional bits that the x and y offsets to the InterpolateAtOffset extended instruction may be rounded to as fixed-point values.

• maxFramebufferWidth is the maximum width for a framebuffer. The width member of the VkFramebufferCreateInfo structure must be less than or equal to this limit.

• maxFramebufferHeight is the maximum height for a framebuffer. The height member of the VkFramebufferCreateInfo structure must be less than or equal to this limit.

• maxFramebufferLayers is the maximum layer count for a layered framebuffer. The layers member of the VkFramebufferCreateInfo structure must be less than or equal to this limit.

• framebufferColorSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the color sample counts that are supported for all framebuffer color attachments with floating- or fixed-point formats. For color attachments with integer formats, see framebufferIntegerColorSampleCounts.

• framebufferDepthSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the supported depth sample counts for all framebuffer depth/stencil attachments, when the format includes a depth component.

• framebufferStencilSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the supported stencil sample counts for all framebuffer depth/stencil attachments, when the format includes a stencil component.

• framebufferNoAttachmentsSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the supported sample counts for a subpass which uses no attachments.

• maxColorAttachments is the maximum number of color attachments that can be used by a subpass in a render pass. The colorAttachmentCount member of the VkSubpassDescription or VkSubpassDescription2 structure must be less than or equal to this limit.

• sampledImageColorSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created with VK_IMAGE_TILING_OPTIMAL, usage containing VK_IMAGE_USAGE_SAMPLED_BIT, and a non-integer color format.

• sampledImageIntegerSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created with VK_IMAGE_TILING_OPTIMAL, usage containing VK_IMAGE_USAGE_SAMPLED_BIT, and an integer color format.

• sampledImageDepthSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created with VK_IMAGE_TILING_OPTIMAL, usage containing VK_IMAGE_USAGE_SAMPLED_BIT, and a depth format.

• sampledImageStencilSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created with VK_IMAGE_TILING_OPTIMAL, usage containing VK_IMAGE_USAGE_SAMPLED_BIT, and a stencil format.

• storageImageSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created with VK_IMAGE_TILING_OPTIMAL, and usage containing VK_IMAGE_USAGE_STORAGE_BIT.

• maxSampleMaskWords is the maximum number of array elements of a variable decorated with the SampleMask built-in decoration.

• timestampComputeAndGraphics specifies support for timestamps on all graphics and compute queues. If this limit is set to VK_TRUE, all queues that advertise the VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT in the VkQueueFamilyProperties::queueFlags support VkQueueFamilyProperties::timestampValidBits of at least 36. See Timestamp Queries.

• timestampPeriod is the number of nanoseconds required for a timestamp query to be incremented by 1. See Timestamp Queries.

• maxClipDistances is the maximum number of clip distances that can be used in a single shader stage. The size of any array declared with the ClipDistance built-in decoration in a shader module must be less than or equal to this limit.

• maxCullDistances is the maximum number of cull distances that can be used in a single shader stage. The size of any array declared with the CullDistance built-in decoration in a shader module must be less than or equal to this limit.

• maxCombinedClipAndCullDistances is the maximum combined number of clip and cull distances that can be used in a single shader stage. The sum of the sizes of any pair of arrays declared with the ClipDistance and CullDistance built-in decoration used by a single shader stage in a shader module must be less than or equal to this limit.

• discreteQueuePriorities is the number of discrete priorities that can be assigned to a queue based on the value of each member of VkDeviceQueueCreateInfo::pQueuePriorities. This must be at least 2, and levels must be spread evenly over the range, with at least one level at 1.0, and another at 0.0. See Queue Priority.

• pointSizeRange[2] is the range [minimum,maximum] of supported sizes for points. Values written to variables decorated with the PointSize built-in decoration are clamped to this range.

• lineWidthRange[2] is the range [minimum,maximum] of supported widths for lines. Values specified by the lineWidth member of the VkPipelineRasterizationStateCreateInfo or the lineWidth parameter to vkCmdSetLineWidth are clamped to this range.

• pointSizeGranularity is the granularity of supported point sizes. Not all point sizes in the range defined by pointSizeRange are supported. This limit specifies the granularity (or increment) between successive supported point sizes.

• lineWidthGranularity is the granularity of supported line widths. Not all line widths in the range defined by lineWidthRange are supported. This limit specifies the granularity (or increment) between successive supported line widths.

• strictLines specifies whether lines are rasterized according to the preferred method of rasterization. If set to VK_FALSE, lines may be rasterized under a relaxed set of rules. If set to VK_TRUE, lines are rasterized as per the strict definition. See Basic Line Segment Rasterization.

• standardSampleLocations specifies whether rasterization uses the standard sample locations as documented in Multisampling. If set to VK_TRUE, the implementation uses the documented sample locations. If set to VK_FALSE, the implementation may use different sample locations.

• optimalBufferCopyOffsetAlignment is the optimal buffer offset alignment in bytes for vkCmdCopyBufferToImage2KHR, vkCmdCopyBufferToImage, vkCmdCopyImageToBuffer2KHR, and vkCmdCopyImageToBuffer. The per texel alignment requirements are enforced, but applications should use the optimal alignment for optimal performance and power use. The value must be a power of two.

• optimalBufferCopyRowPitchAlignment is the optimal buffer row pitch alignment in bytes for vkCmdCopyBufferToImage2KHR, vkCmdCopyBufferToImage, vkCmdCopyImageToBuffer2KHR, and vkCmdCopyImageToBuffer. Row pitch is the number of bytes between texels with the same X coordinate in adjacent rows (Y coordinates differ by one). The per texel alignment requirements are enforced, but applications should use the optimal alignment for optimal performance and power use. The value must be a power of two.

• nonCoherentAtomSize is the size and alignment in bytes that bounds concurrent access to host-mapped device memory. The value must be a power of two.

1

For all bitmasks of VkSampleCountFlagBits, the sample count limits defined above represent the minimum supported sample counts for each image type. Individual images may support additional sample counts, which are queried using vkGetPhysicalDeviceImageFormatProperties as described in Supported Sample Counts.

Bits which may be set in the sample count limits returned by VkPhysicalDeviceLimits, as well as in other queries and structures representing image sample counts, are:

// Provided by VK_VERSION_1_0
typedef enum VkSampleCountFlagBits {
VK_SAMPLE_COUNT_1_BIT = 0x00000001,
VK_SAMPLE_COUNT_2_BIT = 0x00000002,
VK_SAMPLE_COUNT_4_BIT = 0x00000004,
VK_SAMPLE_COUNT_8_BIT = 0x00000008,
VK_SAMPLE_COUNT_16_BIT = 0x00000010,
VK_SAMPLE_COUNT_32_BIT = 0x00000020,
VK_SAMPLE_COUNT_64_BIT = 0x00000040,
} VkSampleCountFlagBits;
• VK_SAMPLE_COUNT_1_BIT specifies an image with one sample per pixel.

• VK_SAMPLE_COUNT_2_BIT specifies an image with 2 samples per pixel.

• VK_SAMPLE_COUNT_4_BIT specifies an image with 4 samples per pixel.

• VK_SAMPLE_COUNT_8_BIT specifies an image with 8 samples per pixel.

• VK_SAMPLE_COUNT_16_BIT specifies an image with 16 samples per pixel.

• VK_SAMPLE_COUNT_32_BIT specifies an image with 32 samples per pixel.

• VK_SAMPLE_COUNT_64_BIT specifies an image with 64 samples per pixel.

// Provided by VK_VERSION_1_0
typedef VkFlags VkSampleCountFlags;

VkSampleCountFlags is a bitmask type for setting a mask of zero or more VkSampleCountFlagBits.

The VkPhysicalDevicePushDescriptorPropertiesKHR structure is defined as:

// Provided by VK_KHR_push_descriptor
typedef struct VkPhysicalDevicePushDescriptorPropertiesKHR {
VkStructureType    sType;
void*              pNext;
uint32_t           maxPushDescriptors;
} VkPhysicalDevicePushDescriptorPropertiesKHR;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• maxPushDescriptors is the maximum number of descriptors that can be used in a descriptor set created with VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR set.

If the VkPhysicalDevicePushDescriptorPropertiesKHR structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDevicePushDescriptorPropertiesKHR-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR

The VkPhysicalDeviceMultiviewProperties structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceMultiviewProperties {
VkStructureType    sType;
void*              pNext;
uint32_t           maxMultiviewViewCount;
uint32_t           maxMultiviewInstanceIndex;
} VkPhysicalDeviceMultiviewProperties;

or the equivalent

// Provided by VK_KHR_multiview
typedef VkPhysicalDeviceMultiviewProperties VkPhysicalDeviceMultiviewPropertiesKHR;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• maxMultiviewViewCount is one greater than the maximum view index that can be used in a subpass.

• maxMultiviewInstanceIndex is the maximum valid value of instance index allowed to be generated by a drawing command recorded within a subpass of a multiview render pass instance.

If the VkPhysicalDeviceMultiviewProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceMultiviewProperties-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES

The VkPhysicalDeviceFloatControlsProperties structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceFloatControlsProperties {
VkStructureType                      sType;
void*                                pNext;
} VkPhysicalDeviceFloatControlsProperties;

or the equivalent

// Provided by VK_KHR_shader_float_controls
typedef VkPhysicalDeviceFloatControlsProperties VkPhysicalDeviceFloatControlsPropertiesKHR;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• denormBehaviorIndependence is a VkShaderFloatControlsIndependence value indicating whether, and how, denorm behavior can be set independently for different bit widths.

• roundingModeIndependence is a VkShaderFloatControlsIndependence value indicating whether, and how, rounding modes can be set independently for different bit widths.

• shaderSignedZeroInfNanPreserveFloat16 is a boolean value indicating whether sign of a zero, Nans and can be preserved in 16-bit floating-point computations. It also indicates whether the SignedZeroInfNanPreserve execution mode can be used for 16-bit floating-point types.

• shaderSignedZeroInfNanPreserveFloat32 is a boolean value indicating whether sign of a zero, Nans and can be preserved in 32-bit floating-point computations. It also indicates whether the SignedZeroInfNanPreserve execution mode can be used for 32-bit floating-point types.

• shaderSignedZeroInfNanPreserveFloat64 is a boolean value indicating whether sign of a zero, Nans and can be preserved in 64-bit floating-point computations. It also indicates whether the SignedZeroInfNanPreserve execution mode can be used for 64-bit floating-point types.

• shaderDenormPreserveFloat16 is a boolean value indicating whether denormals can be preserved in 16-bit floating-point computations. It also indicates whether the DenormPreserve execution mode can be used for 16-bit floating-point types.

• shaderDenormPreserveFloat32 is a boolean value indicating whether denormals can be preserved in 32-bit floating-point computations. It also indicates whether the DenormPreserve execution mode can be used for 32-bit floating-point types.

• shaderDenormPreserveFloat64 is a boolean value indicating whether denormals can be preserved in 64-bit floating-point computations. It also indicates whether the DenormPreserve execution mode can be used for 64-bit floating-point types.

• shaderDenormFlushToZeroFloat16 is a boolean value indicating whether denormals can be flushed to zero in 16-bit floating-point computations. It also indicates whether the DenormFlushToZero execution mode can be used for 16-bit floating-point types.

• shaderDenormFlushToZeroFloat32 is a boolean value indicating whether denormals can be flushed to zero in 32-bit floating-point computations. It also indicates whether the DenormFlushToZero execution mode can be used for 32-bit floating-point types.

• shaderDenormFlushToZeroFloat64 is a boolean value indicating whether denormals can be flushed to zero in 64-bit floating-point computations. It also indicates whether the DenormFlushToZero execution mode can be used for 64-bit floating-point types.

• shaderRoundingModeRTEFloat16 is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 16-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTE execution mode can be used for 16-bit floating-point types.

• shaderRoundingModeRTEFloat32 is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 32-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTE execution mode can be used for 32-bit floating-point types.

• shaderRoundingModeRTEFloat64 is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 64-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTE execution mode can be used for 64-bit floating-point types.

• shaderRoundingModeRTZFloat16 is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 16-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTZ execution mode can be used for 16-bit floating-point types.

• shaderRoundingModeRTZFloat32 is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 32-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTZ execution mode can be used for 32-bit floating-point types.

• shaderRoundingModeRTZFloat64 is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 64-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTZ execution mode can be used for 64-bit floating-point types.

If the VkPhysicalDeviceFloatControlsProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceFloatControlsProperties-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES

Values which may be returned in the denormBehaviorIndependence and roundingModeIndependence fields of VkPhysicalDeviceFloatControlsProperties are:

// Provided by VK_VERSION_1_2
typedef enum VkShaderFloatControlsIndependence {
// Provided by VK_KHR_shader_float_controls
// Provided by VK_KHR_shader_float_controls
// Provided by VK_KHR_shader_float_controls
} VkShaderFloatControlsIndependence;

or the equivalent

// Provided by VK_KHR_shader_float_controls
typedef VkShaderFloatControlsIndependence VkShaderFloatControlsIndependenceKHR;
• VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY specifies that shader float controls for 32-bit floating point can be set independently; other bit widths must be set identically to each other.

• VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL specifies that shader float controls for all bit widths can be set independently.

• VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE specifies that shader float controls for all bit widths must be set identically.

The VkPhysicalDeviceDiscardRectanglePropertiesEXT structure is defined as:

// Provided by VK_EXT_discard_rectangles
typedef struct VkPhysicalDeviceDiscardRectanglePropertiesEXT {
VkStructureType    sType;
void*              pNext;
} VkPhysicalDeviceDiscardRectanglePropertiesEXT;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• maxDiscardRectangles is the maximum number of active discard rectangles that can be specified.

If the VkPhysicalDeviceDiscardRectanglePropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT

The VkPhysicalDeviceSampleLocationsPropertiesEXT structure is defined as:

// Provided by VK_EXT_sample_locations
typedef struct VkPhysicalDeviceSampleLocationsPropertiesEXT {
VkStructureType       sType;
void*                 pNext;
VkSampleCountFlags    sampleLocationSampleCounts;
VkExtent2D            maxSampleLocationGridSize;
float                 sampleLocationCoordinateRange[2];
uint32_t              sampleLocationSubPixelBits;
VkBool32              variableSampleLocations;
} VkPhysicalDeviceSampleLocationsPropertiesEXT;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• sampleLocationSampleCounts is a bitmask of VkSampleCountFlagBits indicating the sample counts supporting custom sample locations.

• maxSampleLocationGridSize is the maximum size of the pixel grid in which sample locations can vary that is supported for all sample counts in sampleLocationSampleCounts.

• sampleLocationCoordinateRange[2] is the range of supported sample location coordinates.

• sampleLocationSubPixelBits is the number of bits of subpixel precision for sample locations.

• variableSampleLocations specifies whether the sample locations used by all pipelines that will be bound to a command buffer during a subpass must match. If set to VK_TRUE, the implementation supports variable sample locations in a subpass. If set to VK_FALSE, then the sample locations must stay constant in each subpass.

If the VkPhysicalDeviceSampleLocationsPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceSampleLocationsPropertiesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT

The VkPhysicalDeviceExternalMemoryHostPropertiesEXT structure is defined as:

// Provided by VK_EXT_external_memory_host
typedef struct VkPhysicalDeviceExternalMemoryHostPropertiesEXT {
VkStructureType    sType;
void*              pNext;
VkDeviceSize       minImportedHostPointerAlignment;
} VkPhysicalDeviceExternalMemoryHostPropertiesEXT;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• minImportedHostPointerAlignment is the minimum required alignment, in bytes, for the base address and size of host pointers that can be imported to a Vulkan memory object. The value must be a power of two.

If the VkPhysicalDeviceExternalMemoryHostPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceExternalMemoryHostPropertiesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT

The VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX structure is defined as:

// Provided by VK_NVX_multiview_per_view_attributes
typedef struct VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX {
VkStructureType    sType;
void*              pNext;
VkBool32           perViewPositionAllComponents;
} VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• perViewPositionAllComponents is VK_TRUE if the implementation supports per-view position values that differ in components other than the X component.

If the VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX

The VkPhysicalDevicePointClippingProperties structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDevicePointClippingProperties {
VkStructureType            sType;
void*                      pNext;
VkPointClippingBehavior    pointClippingBehavior;
} VkPhysicalDevicePointClippingProperties;

or the equivalent

// Provided by VK_KHR_maintenance2
typedef VkPhysicalDevicePointClippingProperties VkPhysicalDevicePointClippingPropertiesKHR;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• pointClippingBehavior is a VkPointClippingBehavior value specifying the point clipping behavior supported by the implementation.

If the VkPhysicalDevicePointClippingProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDevicePointClippingProperties-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES

The VkPhysicalDeviceSubgroupProperties structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceSubgroupProperties {
VkStructureType           sType;
void*                     pNext;
uint32_t                  subgroupSize;
VkSubgroupFeatureFlags    supportedOperations;
} VkPhysicalDeviceSubgroupProperties;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• subgroupSize is the default number of invocations in each subgroup. subgroupSize is at least 1 if any of the physical device’s queues support VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT. subgroupSize is a power-of-two.

• supportedStages is a bitfield of VkShaderStageFlagBits describing the shader stages that group operations with subgroup scope are supported in. supportedStages will have the VK_SHADER_STAGE_COMPUTE_BIT bit set if any of the physical device’s queues support VK_QUEUE_COMPUTE_BIT.

• supportedOperations is a bitmask of VkSubgroupFeatureFlagBits specifying the sets of group operations with subgroup scope supported on this device. supportedOperations will have the VK_SUBGROUP_FEATURE_BASIC_BIT bit set if any of the physical device’s queues support VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT.

• quadOperationsInAllStages is a boolean specifying whether quad group operations are available in all stages, or are restricted to fragment and compute stages.

If the VkPhysicalDeviceSubgroupProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

If supportedOperations includes VK_SUBGROUP_FEATURE_QUAD_BIT, or shaderSubgroupUniformControlFlow is enabled, subgroupSize must be greater than or equal to 4.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceSubgroupProperties-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES

Bits which can be set in VkPhysicalDeviceSubgroupProperties::supportedOperations and VkPhysicalDeviceVulkan11Properties::subgroupSupportedOperations to specify supported group operations with subgroup scope are:

// Provided by VK_VERSION_1_1
typedef enum VkSubgroupFeatureFlagBits {
VK_SUBGROUP_FEATURE_BASIC_BIT = 0x00000001,
VK_SUBGROUP_FEATURE_VOTE_BIT = 0x00000002,
VK_SUBGROUP_FEATURE_ARITHMETIC_BIT = 0x00000004,
VK_SUBGROUP_FEATURE_BALLOT_BIT = 0x00000008,
VK_SUBGROUP_FEATURE_SHUFFLE_BIT = 0x00000010,
VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT = 0x00000020,
VK_SUBGROUP_FEATURE_CLUSTERED_BIT = 0x00000040,
// Provided by VK_NV_shader_subgroup_partitioned
VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100,
} VkSubgroupFeatureFlagBits;
• VK_SUBGROUP_FEATURE_BASIC_BIT specifies the device will accept SPIR-V shader modules containing the GroupNonUniform capability.

• VK_SUBGROUP_FEATURE_VOTE_BIT specifies the device will accept SPIR-V shader modules containing the GroupNonUniformVote capability.

• VK_SUBGROUP_FEATURE_ARITHMETIC_BIT specifies the device will accept SPIR-V shader modules containing the GroupNonUniformArithmetic capability.

• VK_SUBGROUP_FEATURE_BALLOT_BIT specifies the device will accept SPIR-V shader modules containing the GroupNonUniformBallot capability.

• VK_SUBGROUP_FEATURE_SHUFFLE_BIT specifies the device will accept SPIR-V shader modules containing the GroupNonUniformShuffle capability.

• VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT specifies the device will accept SPIR-V shader modules containing the GroupNonUniformShuffleRelative capability.

• VK_SUBGROUP_FEATURE_CLUSTERED_BIT specifies the device will accept SPIR-V shader modules containing the GroupNonUniformClustered capability.

• VK_SUBGROUP_FEATURE_QUAD_BIT specifies the device will accept SPIR-V shader modules containing the GroupNonUniformQuad capability.

• VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV specifies the device will accept SPIR-V shader modules containing the GroupNonUniformPartitionedNV capability.

// Provided by VK_VERSION_1_1
typedef VkFlags VkSubgroupFeatureFlags;

VkSubgroupFeatureFlags is a bitmask type for setting a mask of zero or more VkSubgroupFeatureFlagBits.

The VkPhysicalDeviceSubgroupSizeControlProperties structure is defined as:

typedef struct VkPhysicalDeviceSubgroupSizeControlProperties {
VkStructureType       sType;
void*                 pNext;
uint32_t              minSubgroupSize;
uint32_t              maxSubgroupSize;
uint32_t              maxComputeWorkgroupSubgroups;
} VkPhysicalDeviceSubgroupSizeControlProperties;

or the equivalent

// Provided by VK_EXT_subgroup_size_control
typedef VkPhysicalDeviceSubgroupSizeControlProperties VkPhysicalDeviceSubgroupSizeControlPropertiesEXT;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• minSubgroupSize is the minimum subgroup size supported by this device. minSubgroupSize is at least one if any of the physical device’s queues support VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT. minSubgroupSize is a power-of-two. minSubgroupSize is less than or equal to maxSubgroupSize. minSubgroupSize is less than or equal to subgroupSize.

• maxSubgroupSize is the maximum subgroup size supported by this device. maxSubgroupSize is at least one if any of the physical device’s queues support VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT. maxSubgroupSize is a power-of-two. maxSubgroupSize is greater than or equal to minSubgroupSize. maxSubgroupSize is greater than or equal to subgroupSize.

• maxComputeWorkgroupSubgroups is the maximum number of subgroups supported by the implementation within a workgroup.

• requiredSubgroupSizeStages is a bitfield of what shader stages support having a required subgroup size specified.

If the VkPhysicalDeviceSubgroupSizeControlProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

If VkPhysicalDeviceSubgroupProperties::supportedOperations includes VK_SUBGROUP_FEATURE_QUAD_BIT, minSubgroupSize must be greater than or equal to 4.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceSubgroupSizeControlProperties-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES

The VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT structure is defined as:

// Provided by VK_EXT_blend_operation_advanced
typedef struct VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT {
VkStructureType    sType;
void*              pNext;
} VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• advancedBlendMaxColorAttachments is one greater than the highest color attachment index that can be used in a subpass, for a pipeline that uses an advanced blend operation.

• advancedBlendIndependentBlend specifies whether advanced blend operations can vary per-attachment.

• advancedBlendNonPremultipliedSrcColor specifies whether the source color can be treated as non-premultiplied. If this is VK_FALSE, then VkPipelineColorBlendAdvancedStateCreateInfoEXT::srcPremultiplied must be VK_TRUE.

• advancedBlendNonPremultipliedDstColor specifies whether the destination color can be treated as non-premultiplied. If this is VK_FALSE, then VkPipelineColorBlendAdvancedStateCreateInfoEXT::dstPremultiplied must be VK_TRUE.

• advancedBlendCorrelatedOverlap specifies whether the overlap mode can be treated as correlated. If this is VK_FALSE, then VkPipelineColorBlendAdvancedStateCreateInfoEXT::blendOverlap must be VK_BLEND_OVERLAP_UNCORRELATED_EXT.

• advancedBlendAllOperations specifies whether all advanced blend operation enums are supported. See the valid usage of VkPipelineColorBlendAttachmentState.

If the VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT

The VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT structure is defined as:

// Provided by VK_EXT_vertex_attribute_divisor
typedef struct VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT {
VkStructureType    sType;
void*              pNext;
uint32_t           maxVertexAttribDivisor;
} VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• maxVertexAttribDivisor is the maximum value of the number of instances that will repeat the value of vertex attribute data when instanced rendering is enabled.

If the VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT

The VkPhysicalDeviceSamplerFilterMinmaxProperties structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceSamplerFilterMinmaxProperties {
VkStructureType    sType;
void*              pNext;
VkBool32           filterMinmaxSingleComponentFormats;
VkBool32           filterMinmaxImageComponentMapping;
} VkPhysicalDeviceSamplerFilterMinmaxProperties;

or the equivalent

// Provided by VK_EXT_sampler_filter_minmax
typedef VkPhysicalDeviceSamplerFilterMinmaxProperties VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• filterMinmaxSingleComponentFormats is a boolean value indicating whether a minimum set of required formats support min/max filtering.

• filterMinmaxImageComponentMapping is a boolean value indicating whether the implementation supports non-identity component mapping of the image when doing min/max filtering.

If the VkPhysicalDeviceSamplerFilterMinmaxProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

If filterMinmaxSingleComponentFormats is VK_TRUE, the following formats must support the VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT feature with VK_IMAGE_TILING_OPTIMAL, if they support VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT:

• VK_FORMAT_R8_UNORM

• VK_FORMAT_R8_SNORM

• VK_FORMAT_R16_UNORM

• VK_FORMAT_R16_SNORM

• VK_FORMAT_R16_SFLOAT

• VK_FORMAT_R32_SFLOAT

• VK_FORMAT_D16_UNORM

• VK_FORMAT_X8_D24_UNORM_PACK32

• VK_FORMAT_D32_SFLOAT

• VK_FORMAT_D16_UNORM_S8_UINT

• VK_FORMAT_D24_UNORM_S8_UINT

• VK_FORMAT_D32_SFLOAT_S8_UINT

If the format is a depth/stencil format, this bit only specifies that the depth aspect (not the stencil aspect) of an image of this format supports min/max filtering, and that min/max filtering of the depth aspect is supported when depth compare is disabled in the sampler.

If filterMinmaxImageComponentMapping is VK_FALSE the component mapping of the image view used with min/max filtering must have been created with the r component set to the identity swizzle. Only the r component of the sampled image value is defined and the other component values are undefined. If filterMinmaxImageComponentMapping is VK_TRUE this restriction does not apply and image component mapping works as normal.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceSamplerFilterMinmaxProperties-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES

The VkPhysicalDeviceProtectedMemoryProperties structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceProtectedMemoryProperties {
VkStructureType    sType;
void*              pNext;
VkBool32           protectedNoFault;
} VkPhysicalDeviceProtectedMemoryProperties;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• protectedNoFault specifies how an implementation behaves when an application attempts to write to unprotected memory in a protected queue operation, read from protected memory in an unprotected queue operation, or perform a query in a protected queue operation. If this limit is VK_TRUE, such writes will be discarded or have undefined values written, reads and queries will return undefined values. If this limit is VK_FALSE, applications must not perform these operations. See Protected Memory Access Rules for more information.

If the VkPhysicalDeviceProtectedMemoryProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceProtectedMemoryProperties-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES

The VkPhysicalDeviceMaintenance3Properties structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceMaintenance3Properties {
VkStructureType    sType;
void*              pNext;
uint32_t           maxPerSetDescriptors;
VkDeviceSize       maxMemoryAllocationSize;
} VkPhysicalDeviceMaintenance3Properties;

or the equivalent

// Provided by VK_KHR_maintenance3
typedef VkPhysicalDeviceMaintenance3Properties VkPhysicalDeviceMaintenance3PropertiesKHR;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• maxPerSetDescriptors is a maximum number of descriptors (summed over all descriptor types) in a single descriptor set that is guaranteed to satisfy any implementation-dependent constraints on the size of a descriptor set itself. Applications can query whether a descriptor set that goes beyond this limit is supported using vkGetDescriptorSetLayoutSupport.

• maxMemoryAllocationSize is the maximum size of a memory allocation that can be created, even if there is more space available in the heap.

If the VkPhysicalDeviceMaintenance3Properties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceMaintenance3Properties-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES

The VkPhysicalDeviceMaintenance4Properties structure is defined as:

typedef struct VkPhysicalDeviceMaintenance4Properties {
VkStructureType    sType;
void*              pNext;
VkDeviceSize       maxBufferSize;
} VkPhysicalDeviceMaintenance4Properties;

or the equivalent

// Provided by VK_KHR_maintenance4
typedef VkPhysicalDeviceMaintenance4Properties VkPhysicalDeviceMaintenance4PropertiesKHR;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• maxBufferSize is the maximum size VkBuffer that can be created.

If the VkPhysicalDeviceMaintenance4Properties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceMaintenance4Properties-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_PROPERTIES

The VkPhysicalDeviceMeshShaderPropertiesNV structure is defined as:

// Provided by VK_NV_mesh_shader
typedef struct VkPhysicalDeviceMeshShaderPropertiesNV {
VkStructureType    sType;
void*              pNext;
uint32_t           maxMeshWorkGroupInvocations;
uint32_t           maxMeshWorkGroupSize[3];
uint32_t           maxMeshTotalMemorySize;
uint32_t           maxMeshOutputVertices;
uint32_t           maxMeshOutputPrimitives;
uint32_t           maxMeshMultiviewViewCount;
uint32_t           meshOutputPerVertexGranularity;
uint32_t           meshOutputPerPrimitiveGranularity;
} VkPhysicalDeviceMeshShaderPropertiesNV;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• maxDrawMeshTasksCount is the maximum number of local workgroups that can be launched by a single draw mesh tasks command. See Programmable Mesh Shading.

• maxTaskWorkGroupInvocations is the maximum total number of task shader invocations in a single local workgroup. The product of the X, Y, and Z sizes, as specified by the LocalSize or LocalSizeId execution mode in shader modules or by the object decorated by the WorkgroupSize decoration, must be less than or equal to this limit.

• maxTaskWorkGroupSize[3] is the maximum size of a local task workgroup. These three values represent the maximum local workgroup size in the X, Y, and Z dimensions, respectively. The x, y, and z sizes, as specified by the LocalSize or LocalSizeId execution mode or by the object decorated by the WorkgroupSize decoration in shader modules, must be less than or equal to the corresponding limit.

• maxTaskTotalMemorySize is the maximum number of bytes that the task shader can use in total for shared and output memory combined.

• maxTaskOutputCount is the maximum number of output tasks a single task shader workgroup can emit.

• maxMeshWorkGroupInvocations is the maximum total number of mesh shader invocations in a single local workgroup. The product of the X, Y, and Z sizes, as specified by the LocalSize or LocalSizeId execution mode in shader modules or by the object decorated by the WorkgroupSize decoration, must be less than or equal to this limit.

• maxMeshWorkGroupSize[3] is the maximum size of a local mesh workgroup. These three values represent the maximum local workgroup size in the X, Y, and Z dimensions, respectively. The x, y, and z sizes, as specified by the LocalSize or LocalSizeId execution mode or by the object decorated by the WorkgroupSize decoration in shader modules, must be less than or equal to the corresponding limit.

• maxMeshTotalMemorySize is the maximum number of bytes that the mesh shader can use in total for shared and output memory combined.

• maxMeshOutputVertices is the maximum number of vertices a mesh shader output can store.

• maxMeshOutputPrimitives is the maximum number of primitives a mesh shader output can store.

• maxMeshMultiviewViewCount is the maximum number of multiview views a mesh shader can use.

• meshOutputPerVertexGranularity is the granularity with which mesh vertex outputs are allocated. The value can be used to compute the memory size used by the mesh shader, which must be less than or equal to maxMeshTotalMemorySize.

• meshOutputPerPrimitiveGranularity is the granularity with which mesh outputs qualified as per-primitive are allocated. The value can be used to compute the memory size used by the mesh shader, which must be less than or equal to maxMeshTotalMemorySize.

If the VkPhysicalDeviceMeshShaderPropertiesNV structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_NV

The VkPhysicalDeviceMeshShaderPropertiesEXT structure is defined as:

// Provided by VK_EXT_mesh_shader
typedef struct VkPhysicalDeviceMeshShaderPropertiesEXT {
VkStructureType    sType;
void*              pNext;
uint32_t           maxMeshWorkGroupTotalCount;
uint32_t           maxMeshWorkGroupCount[3];
uint32_t           maxMeshWorkGroupInvocations;
uint32_t           maxMeshWorkGroupSize[3];
uint32_t           maxMeshSharedMemorySize;
uint32_t           maxMeshOutputMemorySize;
uint32_t           maxMeshOutputComponents;
uint32_t           maxMeshOutputVertices;
uint32_t           maxMeshOutputPrimitives;
uint32_t           maxMeshOutputLayers;
uint32_t           maxMeshMultiviewViewCount;
uint32_t           meshOutputPerVertexGranularity;
uint32_t           meshOutputPerPrimitiveGranularity;
uint32_t           maxPreferredMeshWorkGroupInvocations;
VkBool32           prefersLocalInvocationVertexOutput;
VkBool32           prefersLocalInvocationPrimitiveOutput;
VkBool32           prefersCompactVertexOutput;
VkBool32           prefersCompactPrimitiveOutput;
} VkPhysicalDeviceMeshShaderPropertiesEXT;

The members of the VkPhysicalDeviceMeshShaderPropertiesEXT structure describe the following implementation-dependent limits:

• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• maxTaskWorkGroupTotalCount is the maximum number of total local workgroups that can be launched by a single mesh tasks drawing command. See Programmable Mesh Shading.

• maxTaskWorkGroupCount[3] is the maximum number of local workgroups that can be launched by a single mesh tasks drawing command. These three values represent the maximum number of local workgroups for the X, Y, and Z dimensions, respectively. The workgroup count parameters to the drawing commands must be less than or equal to the corresponding limit. The product of these dimensions must be less than or equal to maxTaskWorkGroupTotalCount.

• maxTaskWorkGroupInvocations is the maximum total number of task shader invocations in a single local workgroup. The product of the X, Y, and Z sizes, as specified by the LocalSize or LocalSizeId execution mode in shader modules or by the object decorated by the WorkgroupSize decoration, must be less than or equal to this limit.

• maxTaskWorkGroupSize[3] is the maximum size of a local task workgroup, per dimension. These three values represent the maximum local workgroup size in the X, Y, and Z dimensions, respectively. The x, y, and z sizes, as specified by the LocalSize or LocalSizeId execution mode or by the object decorated by the WorkgroupSize decoration in shader modules, must be less than or equal to the corresponding limit.

• maxTaskPayloadSize is the maximum total storage size, in bytes, available for variables declared with the TaskPayloadWorkgroupEXT storage class in shader modules in the task shader stage.

• maxTaskSharedMemorySize is the maximum total storage size, in bytes, available for variables declared with the Workgroup storage class in shader modules in the task shader stage.

• maxTaskPayloadAndSharedMemorySize is the maximum total storage size, in bytes, available for variables that are declared with the TaskPayloadWorkgroupEXT or Workgroup storage class, in shader modules in the task shader stage.

• maxMeshWorkGroupTotalCount is the maximum number of local output tasks a single task shader workgroup can emit.

• maxMeshWorkGroupCount[3] is the maximum number of local output tasks a single task shader workgroup can emit, per dimension. These three values represent the maximum number of local output tasks for the X, Y, and Z dimensions, respectively. The workgroup count parameters to the OpEmitMeshTasksEXT must be less than or equal to the corresponding limit. The product of these dimensions must be less than or equal to maxMeshWorkGroupTotalCount.

• maxMeshWorkGroupInvocations is the maximum total number of mesh shader invocations in a single local workgroup. The product of the X, Y, and Z sizes, as specified by the LocalSize or LocalSizeId execution mode in shader modules or by the object decorated by the WorkgroupSize decoration, must be less than or equal to this limit.

• maxMeshWorkGroupSize[3] is the maximum size of a local mesh workgroup, per dimension. These three values represent the maximum local workgroup size in the X, Y, and Z dimensions, respectively. The x, y, and z sizes, as specified by the LocalSize or LocalSizeId execution mode or by the object decorated by the WorkgroupSize decoration in shader modules, must be less than or equal to the corresponding limit.

• maxMeshSharedMemorySize is the maximum total storage size, in bytes, available for variables declared with the Workgroup storage class in shader modules in the mesh shader stage.

• maxMeshPayloadAndSharedMemorySize is the maximum total storage size, in bytes, available for variables that are declared with the TaskPayloadWorkgroupEXT or Workgroup storage class in shader modules in the mesh shader stage.

• maxMeshOutputMemorySize is the maximum total storage size, in bytes, available for output variables in shader modules in the mesh shader stage, according to the formula in Mesh Shader Output.

• maxMeshPayloadAndOutputMemorySize is the maximum total storage size, in bytes, available for variables that are declared with the TaskPayloadWorkgroupEXT storage class, or output variables in shader modules in the mesh shader stage, according to the formula in Mesh Shader Output.

• maxMeshOutputComponents is the maximum number of components of output variables which can be output from the mesh shader stage.

• maxMeshOutputVertices is the maximum number of vertices which can be emitted by a single mesh shader workgroup.

• maxMeshOutputPrimitives is the maximum number of primitives which can be emitted by a single mesh shader workgroup.

• maxMeshOutputLayers is one greater than the maximum layer index that can be output from the mesh shader stage.

• maxMeshMultiviewViewCount is one greater than the maximum view index that can be used by any mesh shader.

• meshOutputPerVertexGranularity is the granularity of vertex allocation. The number of output vertices allocated for the mesh shader stage is padded to a multiple of this number. The value can be used to calculate the required storage size for output variables in shader modules in the mesh shader stage, which must be less than or equal to maxMeshOutputMemorySize.

• meshOutputPerPrimitiveGranularity is the granularity of primitive allocation. The number of output primitives allocated for the mesh shader stage is padded to a multiple of this number. The value can be used to calculate the required storage size for output variables in shader modules in the mesh shader stage, which must be less than or equal to maxMeshOutputMemorySize.

• maxPreferredTaskWorkGroupInvocations is the maximum number of task shader invocations in a single workgroup that is preferred by the implementation for optimal performance. The value is guaranteed to be a multiple of a supported subgroup size for the task shader stage.

• maxPreferredMeshWorkGroupInvocations is the maximum number of mesh shader invocations in a single workgroup that is preferred by the implementation for optimal performance. The value is guaranteed to be a multiple of a supported subgroup size for the mesh shader stage.

• prefersLocalInvocationVertexOutput specifies whether writes to the vertex output array in a mesh shader yield best performance when the array index matches LocalInvocationIndex.

• prefersLocalInvocationPrimitiveOutput specifies whether writes to the primitive output array in a mesh shader yield best performance when the array index matches LocalInvocationIndex.

• prefersCompactVertexOutput specifies whether output vertices should be compacted after custom culling in the mesh shader for best performance, otherwise keeping the vertices at their original location may be better.

• prefersCompactPrimitiveOutput specifies whether output primitives should be compacted after custom culling in the mesh shader for best performance, otherwise the use of CullPrimitiveEXT may be better.

If the VkPhysicalDeviceMeshShaderPropertiesEXT structure is included in the pNext chain of VkPhysicalDeviceProperties2, it is filled with the implementation-dependent limits.

Valid Usage (Implicit)
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_EXT

The VkPhysicalDeviceDescriptorIndexingProperties structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceDescriptorIndexingProperties {
VkStructureType    sType;
void*              pNext;
uint32_t           maxUpdateAfterBindDescriptorsInAllPools;
VkBool32           robustBufferAccessUpdateAfterBind;
uint32_t           maxPerStageDescriptorUpdateAfterBindSamplers;
uint32_t           maxPerStageDescriptorUpdateAfterBindUniformBuffers;
uint32_t           maxPerStageDescriptorUpdateAfterBindStorageBuffers;
uint32_t           maxPerStageDescriptorUpdateAfterBindSampledImages;
uint32_t           maxPerStageDescriptorUpdateAfterBindStorageImages;
uint32_t           maxPerStageDescriptorUpdateAfterBindInputAttachments;
uint32_t           maxPerStageUpdateAfterBindResources;
uint32_t           maxDescriptorSetUpdateAfterBindSamplers;
uint32_t           maxDescriptorSetUpdateAfterBindUniformBuffers;
uint32_t           maxDescriptorSetUpdateAfterBindUniformBuffersDynamic;
uint32_t           maxDescriptorSetUpdateAfterBindStorageBuffers;
uint32_t           maxDescriptorSetUpdateAfterBindStorageBuffersDynamic;
uint32_t           maxDescriptorSetUpdateAfterBindSampledImages;
uint32_t           maxDescriptorSetUpdateAfterBindStorageImages;
uint32_t           maxDescriptorSetUpdateAfterBindInputAttachments;
} VkPhysicalDeviceDescriptorIndexingProperties;

or the equivalent

// Provided by VK_EXT_descriptor_indexing
typedef VkPhysicalDeviceDescriptorIndexingProperties VkPhysicalDeviceDescriptorIndexingPropertiesEXT;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• maxUpdateAfterBindDescriptorsInAllPools is the maximum number of descriptors (summed over all descriptor types) that can be created across all pools that are created with the VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT bit set. Pool creation may fail when this limit is exceeded, or when the space this limit represents is unable to satisfy a pool creation due to fragmentation.

• shaderUniformBufferArrayNonUniformIndexingNative is a boolean value indicating whether uniform buffer descriptors natively support nonuniform indexing. If this is VK_FALSE, then a single dynamic instance of an instruction that nonuniformly indexes an array of uniform buffers may execute multiple times in order to access all the descriptors.

• shaderSampledImageArrayNonUniformIndexingNative is a boolean value indicating whether sampler and image descriptors natively support nonuniform indexing. If this is VK_FALSE, then a single dynamic instance of an instruction that nonuniformly indexes an array of samplers or images may execute multiple times in order to access all the descriptors.

• shaderStorageBufferArrayNonUniformIndexingNative is a boolean value indicating whether storage buffer descriptors natively support nonuniform indexing. If this is VK_FALSE, then a single dynamic instance of an instruction that nonuniformly indexes an array of storage buffers may execute multiple times in order to access all the descriptors.

• shaderStorageImageArrayNonUniformIndexingNative is a boolean value indicating whether storage image descriptors natively support nonuniform indexing. If this is VK_FALSE, then a single dynamic instance of an instruction that nonuniformly indexes an array of storage images may execute multiple times in order to access all the descriptors.

• shaderInputAttachmentArrayNonUniformIndexingNative is a boolean value indicating whether input attachment descriptors natively support nonuniform indexing. If this is VK_FALSE, then a single dynamic instance of an instruction that nonuniformly indexes an array of input attachments may execute multiple times in order to access all the descriptors.

• robustBufferAccessUpdateAfterBind is a boolean value indicating whether robustBufferAccess can be enabled in a device simultaneously with descriptorBindingUniformBufferUpdateAfterBind, descriptorBindingStorageBufferUpdateAfterBind, descriptorBindingUniformTexelBufferUpdateAfterBind, and/or descriptorBindingStorageTexelBufferUpdateAfterBind. If this is VK_FALSE, then either robustBufferAccess must be disabled or all of these update-after-bind features must be disabled.

• quadDivergentImplicitLod is a boolean value indicating whether implicit level of detail calculations for image operations have well-defined results when the image and/or sampler objects used for the instruction are not uniform within a quad. See Derivative Image Operations.

• maxPerStageDescriptorUpdateAfterBindSamplers is similar to maxPerStageDescriptorSamplers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

• maxPerStageDescriptorUpdateAfterBindUniformBuffers is similar to maxPerStageDescriptorUniformBuffers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

• maxPerStageDescriptorUpdateAfterBindStorageBuffers is similar to maxPerStageDescriptorStorageBuffers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

• maxPerStageDescriptorUpdateAfterBindSampledImages is similar to maxPerStageDescriptorSampledImages but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

• maxPerStageDescriptorUpdateAfterBindStorageImages is similar to maxPerStageDescriptorStorageImages but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

• maxPerStageDescriptorUpdateAfterBindInputAttachments is similar to maxPerStageDescriptorInputAttachments but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

• maxPerStageUpdateAfterBindResources is similar to maxPerStageResources but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

• maxDescriptorSetUpdateAfterBindSamplers is similar to maxDescriptorSetSamplers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

• maxDescriptorSetUpdateAfterBindUniformBuffers is similar to maxDescriptorSetUniformBuffers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

• maxDescriptorSetUpdateAfterBindUniformBuffersDynamic is similar to maxDescriptorSetUniformBuffersDynamic but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set. While an application can allocate dynamic uniform buffer descriptors from a pool created with the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT, bindings for these descriptors must not be present in any descriptor set layout that includes bindings created with VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT.

• maxDescriptorSetUpdateAfterBindStorageBuffers is similar to maxDescriptorSetStorageBuffers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

• maxDescriptorSetUpdateAfterBindStorageBuffersDynamic is similar to maxDescriptorSetStorageBuffersDynamic but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set. While an application can allocate dynamic storage buffer descriptors from a pool created with the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT, bindings for these descriptors must not be present in any descriptor set layout that includes bindings created with VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT.

• maxDescriptorSetUpdateAfterBindSampledImages is similar to maxDescriptorSetSampledImages but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

• maxDescriptorSetUpdateAfterBindStorageImages is similar to maxDescriptorSetStorageImages but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

• maxDescriptorSetUpdateAfterBindInputAttachments is similar to maxDescriptorSetInputAttachments but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

If the VkPhysicalDeviceDescriptorIndexingProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceDescriptorIndexingProperties-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES

The VkPhysicalDeviceInlineUniformBlockProperties structure is defined as:

typedef struct VkPhysicalDeviceInlineUniformBlockProperties {
VkStructureType    sType;
void*              pNext;
uint32_t           maxInlineUniformBlockSize;
uint32_t           maxPerStageDescriptorInlineUniformBlocks;
uint32_t           maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks;
uint32_t           maxDescriptorSetInlineUniformBlocks;
uint32_t           maxDescriptorSetUpdateAfterBindInlineUniformBlocks;
} VkPhysicalDeviceInlineUniformBlockProperties;

or the equivalent

// Provided by VK_EXT_inline_uniform_block
typedef VkPhysicalDeviceInlineUniformBlockProperties VkPhysicalDeviceInlineUniformBlockPropertiesEXT;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• maxInlineUniformBlockSize is the maximum size in bytes of an inline uniform block binding.

• maxPerStageDescriptorInlineUniformBlock is the maximum number of inline uniform block bindings that can be accessible to a single shader stage in a pipeline layout. Descriptor bindings with a descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK count against this limit. Only descriptor bindings in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit.

• maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks is similar to maxPerStageDescriptorInlineUniformBlocks but counts descriptor bindings from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

• maxDescriptorSetInlineUniformBlocks is the maximum number of inline uniform block bindings that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptor bindings with a descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK count against this limit. Only descriptor bindings in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit.

• maxDescriptorSetUpdateAfterBindInlineUniformBlocks is similar to maxDescriptorSetInlineUniformBlocks but counts descriptor bindings from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

If the VkPhysicalDeviceInlineUniformBlockProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceInlineUniformBlockProperties-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES

The VkPhysicalDeviceConservativeRasterizationPropertiesEXT structure is defined as:

// Provided by VK_EXT_conservative_rasterization
typedef struct VkPhysicalDeviceConservativeRasterizationPropertiesEXT {
VkStructureType    sType;
void*              pNext;
float              primitiveOverestimationSize;
float              maxExtraPrimitiveOverestimationSize;
float              extraPrimitiveOverestimationSizeGranularity;
VkBool32           primitiveUnderestimation;
VkBool32           conservativePointAndLineRasterization;
VkBool32           degenerateTrianglesRasterized;
VkBool32           degenerateLinesRasterized;
VkBool32           conservativeRasterizationPostDepthCoverage;
} VkPhysicalDeviceConservativeRasterizationPropertiesEXT;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• primitiveOverestimationSize is the size in pixels the generating primitive is increased at each of its edges during conservative rasterization overestimation mode. Even with a size of 0.0, conservative rasterization overestimation rules still apply and if any part of the pixel rectangle is covered by the generating primitive, fragments are generated for the entire pixel. However implementations may make the pixel coverage area even more conservative by increasing the size of the generating primitive.

• maxExtraPrimitiveOverestimationSize is the maximum size in pixels of extra overestimation the implementation supports in the pipeline state. A value of 0.0 means the implementation does not support any additional overestimation of the generating primitive during conservative rasterization. A value above 0.0 allows the application to further increase the size of the generating primitive during conservative rasterization overestimation.

• extraPrimitiveOverestimationSizeGranularity is the granularity of extra overestimation that can be specified in the pipeline state between 0.0 and maxExtraPrimitiveOverestimationSize inclusive. A value of 0.0 means the implementation can use the smallest representable non-zero value in the screen space pixel fixed-point grid.

• primitiveUnderestimation is VK_TRUE if the implementation supports the VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT conservative rasterization mode in addition to VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT. Otherwise the implementation only supports VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT.

• conservativePointAndLineRasterization is VK_TRUE if the implementation supports conservative rasterization of point and line primitives as well as triangle primitives. Otherwise the implementation only supports triangle primitives.

• degenerateTrianglesRasterized is VK_FALSE if the implementation culls primitives generated from triangles that become zero area after they are quantized to the fixed-point rasterization pixel grid. degenerateTrianglesRasterized is VK_TRUE if these primitives are not culled and the provoking vertex attributes and depth value are used for the fragments. The primitive area calculation is done on the primitive generated from the clipped triangle if applicable. Zero area primitives are backfacing and the application can enable backface culling if desired.

• degenerateLinesRasterized is VK_FALSE if the implementation culls lines that become zero length after they are quantized to the fixed-point rasterization pixel grid. degenerateLinesRasterized is VK_TRUE if zero length lines are not culled and the provoking vertex attributes and depth value are used for the fragments.

• fullyCoveredFragmentShaderInputVariable is VK_TRUE if the implementation supports the SPIR-V builtin fragment shader input variable FullyCoveredEXT specifying that conservative rasterization is enabled and the fragment area is fully covered by the generating primitive.

• conservativeRasterizationPostDepthCoverage is VK_TRUE if the implementation supports conservative rasterization with the PostDepthCoverage execution mode enabled. Otherwise the PostDepthCoverage execution mode must not be used when conservative rasterization is enabled.

If the VkPhysicalDeviceConservativeRasterizationPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceConservativeRasterizationPropertiesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT

The VkPhysicalDeviceFragmentDensityMapPropertiesEXT structure is defined as:

// Provided by VK_EXT_fragment_density_map
typedef struct VkPhysicalDeviceFragmentDensityMapPropertiesEXT {
VkStructureType    sType;
void*              pNext;
VkExtent2D         minFragmentDensityTexelSize;
VkExtent2D         maxFragmentDensityTexelSize;
VkBool32           fragmentDensityInvocations;
} VkPhysicalDeviceFragmentDensityMapPropertiesEXT;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• minFragmentDensityTexelSize is the minimum fragment density texel size.

• maxFragmentDensityTexelSize is the maximum fragment density texel size.

• fragmentDensityInvocations specifies whether the implementation may invoke additional fragment shader invocations for each covered sample.

If the VkPhysicalDeviceFragmentDensityMapPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceFragmentDensityMapPropertiesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_PROPERTIES_EXT

The VkPhysicalDeviceFragmentDensityMap2PropertiesEXT structure is defined as:

// Provided by VK_EXT_fragment_density_map2
typedef struct VkPhysicalDeviceFragmentDensityMap2PropertiesEXT {
VkStructureType    sType;
void*              pNext;
VkBool32           subsampledCoarseReconstructionEarlyAccess;
uint32_t           maxSubsampledArrayLayers;
uint32_t           maxDescriptorSetSubsampledSamplers;
} VkPhysicalDeviceFragmentDensityMap2PropertiesEXT;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• subsampledLoads specifies if performing image data read with load operations on subsampled attachments will be resampled to the fragment density of the render pass

• subsampledCoarseReconstructionEarlyAccess specifies if performing image data read with samplers created with flags containing VK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT in fragment shader will trigger additional reads during VK_PIPELINE_STAGE_VERTEX_SHADER_BIT

• maxSubsampledArrayLayers is the maximum number of VkImageView array layers for usages supporting subsampled samplers

• maxDescriptorSetSubsampledSamplers is the maximum number of subsampled samplers that can be included in a VkPipelineLayout

If the VkPhysicalDeviceFragmentDensityMap2PropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceFragmentDensityMap2PropertiesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_PROPERTIES_EXT

The VkPhysicalDeviceFragmentDensityMapOffsetPropertiesQCOM structure is defined as:

// Provided by VK_QCOM_fragment_density_map_offset
typedef struct VkPhysicalDeviceFragmentDensityMapOffsetPropertiesQCOM {
VkStructureType    sType;
void*              pNext;
VkExtent2D         fragmentDensityOffsetGranularity;
} VkPhysicalDeviceFragmentDensityMapOffsetPropertiesQCOM;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• fragmentDensityOffsetGranularity is the granularity for fragment density offsets.

If the VkPhysicalDeviceFragmentDensityMapOffsetPropertiesQCOM structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceFragmentDensityMapOffsetPropertiesQCOM-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_PROPERTIES_QCOM

The VkPhysicalDeviceShaderCorePropertiesAMD structure is defined as:

// Provided by VK_AMD_shader_core_properties
typedef struct VkPhysicalDeviceShaderCorePropertiesAMD {
VkStructureType    sType;
void*              pNext;
uint32_t           simdPerComputeUnit;
uint32_t           wavefrontsPerSimd;
uint32_t           wavefrontSize;
uint32_t           sgprsPerSimd;
uint32_t           minSgprAllocation;
uint32_t           maxSgprAllocation;
uint32_t           sgprAllocationGranularity;
uint32_t           vgprsPerSimd;
uint32_t           minVgprAllocation;
uint32_t           maxVgprAllocation;
uint32_t           vgprAllocationGranularity;
} VkPhysicalDeviceShaderCorePropertiesAMD;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• shaderEngineCount is an unsigned integer value indicating the number of shader engines found inside the shader core of the physical device.

• shaderArraysPerEngineCount is an unsigned integer value indicating the number of shader arrays inside a shader engine. Each shader array has its own scan converter, set of compute units, and a render back end (color and depth attachments). Shader arrays within a shader engine share shader processor input (wave launcher) and shader export (export buffer) units. Currently, a shader engine can have one or two shader arrays.

• computeUnitsPerShaderArray is an unsigned integer value indicating the physical number of compute units within a shader array. The active number of compute units in a shader array may be lower. A compute unit houses a set of SIMDs along with a sequencer module and a local data store.

• simdPerComputeUnit is an unsigned integer value indicating the number of SIMDs inside a compute unit. Each SIMD processes a single instruction at a time.

• wavefrontSize is an unsigned integer value indicating the maximum size of a subgroup.

• sgprsPerSimd is an unsigned integer value indicating the number of physical Scalar General Purpose Registers (SGPRs) per SIMD.

• minSgprAllocation is an unsigned integer value indicating the minimum number of SGPRs allocated for a wave.

• maxSgprAllocation is an unsigned integer value indicating the maximum number of SGPRs allocated for a wave.

• sgprAllocationGranularity is an unsigned integer value indicating the granularity of SGPR allocation for a wave.

• vgprsPerSimd is an unsigned integer value indicating the number of physical Vector General Purpose Registers (VGPRs) per SIMD.

• minVgprAllocation is an unsigned integer value indicating the minimum number of VGPRs allocated for a wave.

• maxVgprAllocation is an unsigned integer value indicating the maximum number of VGPRs allocated for a wave.

• vgprAllocationGranularity is an unsigned integer value indicating the granularity of VGPR allocation for a wave.

If the VkPhysicalDeviceShaderCorePropertiesAMD structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD

The VkPhysicalDeviceShaderCoreProperties2AMD structure is defined as:

// Provided by VK_AMD_shader_core_properties2
typedef struct VkPhysicalDeviceShaderCoreProperties2AMD {
VkStructureType                   sType;
void*                             pNext;
uint32_t                          activeComputeUnitCount;
} VkPhysicalDeviceShaderCoreProperties2AMD;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• shaderCoreFeatures is a bitmask of VkShaderCorePropertiesFlagBitsAMD indicating the set of features supported by the shader core.

• activeComputeUnitCount is an unsigned integer value indicating the number of compute units that have been enabled.

If the VkPhysicalDeviceShaderCoreProperties2AMD structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_2_AMD

Bits for this type may be defined by future extensions, or new versions of the VK_AMD_shader_core_properties2 extension. Possible values of the flags member of VkShaderCorePropertiesFlagsAMD are:

// Provided by VK_AMD_shader_core_properties2
typedef enum VkShaderCorePropertiesFlagBitsAMD {
} VkShaderCorePropertiesFlagBitsAMD;
// Provided by VK_AMD_shader_core_properties2
typedef VkFlags VkShaderCorePropertiesFlagsAMD;

VkShaderCorePropertiesFlagsAMD is a bitmask type for providing zero or more VkShaderCorePropertiesFlagBitsAMD.

The VkPhysicalDeviceDepthStencilResolveProperties structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceDepthStencilResolveProperties {
VkStructureType       sType;
void*                 pNext;
VkResolveModeFlags    supportedDepthResolveModes;
VkResolveModeFlags    supportedStencilResolveModes;
VkBool32              independentResolveNone;
VkBool32              independentResolve;
} VkPhysicalDeviceDepthStencilResolveProperties;

or the equivalent

// Provided by VK_KHR_depth_stencil_resolve
typedef VkPhysicalDeviceDepthStencilResolveProperties VkPhysicalDeviceDepthStencilResolvePropertiesKHR;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• supportedDepthResolveModes is a bitmask of VkResolveModeFlagBits indicating the set of supported depth resolve modes. VK_RESOLVE_MODE_SAMPLE_ZERO_BIT must be included in the set but implementations may support additional modes.

• supportedStencilResolveModes is a bitmask of VkResolveModeFlagBits indicating the set of supported stencil resolve modes. VK_RESOLVE_MODE_SAMPLE_ZERO_BIT must be included in the set but implementations may support additional modes. VK_RESOLVE_MODE_AVERAGE_BIT must not be included in the set.

• independentResolveNone is VK_TRUE if the implementation supports setting the depth and stencil resolve modes to different values when one of those modes is VK_RESOLVE_MODE_NONE. Otherwise the implementation only supports setting both modes to the same value.

• independentResolve is VK_TRUE if the implementation supports all combinations of the supported depth and stencil resolve modes, including setting either depth or stencil resolve mode to VK_RESOLVE_MODE_NONE. An implementation that supports independentResolve must also support independentResolveNone.

If the VkPhysicalDeviceDepthStencilResolveProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceDepthStencilResolveProperties-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES

The VkPhysicalDevicePerformanceQueryPropertiesKHR structure is defined as:

// Provided by VK_KHR_performance_query
typedef struct VkPhysicalDevicePerformanceQueryPropertiesKHR {
VkStructureType    sType;
void*              pNext;
VkBool32           allowCommandBufferQueryCopies;
} VkPhysicalDevicePerformanceQueryPropertiesKHR;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• allowCommandBufferQueryCopies is VK_TRUE if the performance query pools are allowed to be used with vkCmdCopyQueryPoolResults.

If the VkPhysicalDevicePerformanceQueryPropertiesKHR structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDevicePerformanceQueryPropertiesKHR-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_PROPERTIES_KHR

The VkPhysicalDeviceShadingRateImagePropertiesNV structure is defined as:

// Provided by VK_NV_shading_rate_image
typedef struct VkPhysicalDeviceShadingRateImagePropertiesNV {
VkStructureType    sType;
void*              pNext;
} VkPhysicalDeviceShadingRateImagePropertiesNV;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• shadingRateTexelSize indicates the width and height of the portion of the framebuffer corresponding to each texel in the shading rate image.

• shadingRatePaletteSize indicates the maximum number of palette entries supported for the shading rate image.

• shadingRateMaxCoarseSamples specifies the maximum number of coverage samples supported in a single fragment. If the product of the fragment size derived from the base shading rate and the number of coverage samples per pixel exceeds this limit, the final shading rate will be adjusted so that its product does not exceed the limit.

If the VkPhysicalDeviceShadingRateImagePropertiesNV structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These properties are related to the shading rate image feature.

Valid Usage (Implicit)
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_PROPERTIES_NV

The VkPhysicalDeviceTransformFeedbackPropertiesEXT structure is defined as:

// Provided by VK_EXT_transform_feedback
typedef struct VkPhysicalDeviceTransformFeedbackPropertiesEXT {
VkStructureType    sType;
void*              pNext;
uint32_t           maxTransformFeedbackStreams;
uint32_t           maxTransformFeedbackBuffers;
VkDeviceSize       maxTransformFeedbackBufferSize;
uint32_t           maxTransformFeedbackStreamDataSize;
uint32_t           maxTransformFeedbackBufferDataSize;
uint32_t           maxTransformFeedbackBufferDataStride;
VkBool32           transformFeedbackQueries;
VkBool32           transformFeedbackStreamsLinesTriangles;
VkBool32           transformFeedbackRasterizationStreamSelect;
VkBool32           transformFeedbackDraw;
} VkPhysicalDeviceTransformFeedbackPropertiesEXT;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• maxTransformFeedbackStreams is the maximum number of vertex streams that can be output from geometry shaders declared with the GeometryStreams capability. If the implementation does not support VkPhysicalDeviceTransformFeedbackFeaturesEXT::geometryStreams then maxTransformFeedbackStreams must be set to 1.

• maxTransformFeedbackBuffers is the maximum number of transform feedback buffers that can be bound for capturing shader outputs from the last pre-rasterization shader stage.

• maxTransformFeedbackBufferSize is the maximum size that can be specified when binding a buffer for transform feedback in vkCmdBindTransformFeedbackBuffersEXT.

• maxTransformFeedbackStreamDataSize is the maximum amount of data in bytes for each vertex that captured to one or more transform feedback buffers associated with a specific vertex stream.

• maxTransformFeedbackBufferDataSize is the maximum amount of data in bytes for each vertex that can be captured to a specific transform feedback buffer.

• maxTransformFeedbackBufferDataStride is the maximum stride between each capture of vertex data to the buffer.

• transformFeedbackQueries is VK_TRUE if the implementation supports the VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT query type. transformFeedbackQueries is VK_FALSE if queries of this type cannot be created.

• transformFeedbackStreamsLinesTriangles is VK_TRUE if the implementation supports the geometry shader OpExecutionMode of OutputLineStrip and OutputTriangleStrip in addition to OutputPoints when more than one vertex stream is output. If transformFeedbackStreamsLinesTriangles is VK_FALSE the implementation only supports an OpExecutionMode of OutputPoints when more than one vertex stream is output from the geometry shader.

• transformFeedbackRasterizationStreamSelect is VK_TRUE if the implementation supports the GeometryStreams SPIR-V capability and the application can use VkPipelineRasterizationStateStreamCreateInfoEXT to modify which vertex stream output is used for rasterization. Otherwise vertex stream 0 must always be used for rasterization.

• transformFeedbackDraw is VK_TRUE if the implementation supports the vkCmdDrawIndirectByteCountEXT function otherwise the function must not be called.

If the VkPhysicalDeviceTransformFeedbackPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceTransformFeedbackPropertiesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT

The VkPhysicalDeviceRayTracingPropertiesNV structure is defined as:

// Provided by VK_NV_ray_tracing
typedef struct VkPhysicalDeviceRayTracingPropertiesNV {
VkStructureType    sType;
void*              pNext;
uint32_t           maxRecursionDepth;
uint64_t           maxGeometryCount;
uint64_t           maxInstanceCount;
uint64_t           maxTriangleCount;
uint32_t           maxDescriptorSetAccelerationStructures;
} VkPhysicalDeviceRayTracingPropertiesNV;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• shaderGroupHandleSize is the size in bytes of the shader header.

• maxRecursionDepth is the maximum number of levels of recursion allowed in a trace command.

• maxShaderGroupStride is the maximum stride in bytes allowed between shader groups in the shader binding table.

• shaderGroupBaseAlignment is the required alignment in bytes for the base of the shader binding table.

• maxGeometryCount is the maximum number of geometries in the bottom level acceleration structure.

• maxInstanceCount is the maximum number of instances in the top level acceleration structure.

• maxTriangleCount is the maximum number of triangles in all geometries in the bottom level acceleration structure.

• maxDescriptorSetAccelerationStructures is the maximum number of acceleration structure descriptors that are allowed in a descriptor set.

Due to the fact that the geometry, instance, and triangle counts are specified at acceleration structure creation as 32-bit values, maxGeometryCount, maxInstanceCount, and maxTriangleCount must not exceed 232-1.

If the VkPhysicalDeviceRayTracingPropertiesNV structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Limits specified by this structure must match those specified with the same name in VkPhysicalDeviceAccelerationStructurePropertiesKHR and VkPhysicalDeviceRayTracingPipelinePropertiesKHR.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceRayTracingPropertiesNV-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_NV

The VkPhysicalDeviceAccelerationStructurePropertiesKHR structure is defined as:

// Provided by VK_KHR_acceleration_structure
typedef struct VkPhysicalDeviceAccelerationStructurePropertiesKHR {
VkStructureType    sType;
void*              pNext;
uint64_t           maxGeometryCount;
uint64_t           maxInstanceCount;
uint64_t           maxPrimitiveCount;
uint32_t           maxPerStageDescriptorAccelerationStructures;
uint32_t           maxPerStageDescriptorUpdateAfterBindAccelerationStructures;
uint32_t           maxDescriptorSetAccelerationStructures;
uint32_t           maxDescriptorSetUpdateAfterBindAccelerationStructures;
uint32_t           minAccelerationStructureScratchOffsetAlignment;
} VkPhysicalDeviceAccelerationStructurePropertiesKHR;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• maxGeometryCount is the maximum number of geometries in the bottom level acceleration structure.

• maxInstanceCount is the maximum number of instances in the top level acceleration structure.

• maxPrimitiveCount is the maximum number of triangles or AABBs in all geometries in the bottom level acceleration structure.

• maxPerStageDescriptorAccelerationStructures is the maximum number of acceleration structure bindings that can be accessible to a single shader stage in a pipeline layout. Descriptor bindings with a descriptor type of VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR count against this limit. Only descriptor bindings in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit.

• maxPerStageDescriptorUpdateAfterBindAccelerationStructures is similar to maxPerStageDescriptorAccelerationStructures but counts descriptor bindings from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

• maxDescriptorSetAccelerationStructures is the maximum number of acceleration structure descriptors that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptor bindings with a descriptor type of VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR count against this limit. Only descriptor bindings in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit.

• maxDescriptorSetUpdateAfterBindAccelerationStructures is similar to maxDescriptorSetAccelerationStructures but counts descriptor bindings from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

• minAccelerationStructureScratchOffsetAlignment is the minimum required alignment, in bytes, for scratch data passed in to an acceleration structure build command. The value must be a power of two.

Due to the fact that the geometry, instance, and primitive counts are specified at acceleration structure creation as 32-bit values, maxGeometryCount, maxInstanceCount, and maxPrimitiveCount must not exceed 232-1.

If the VkPhysicalDeviceAccelerationStructurePropertiesKHR structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Limits specified by this structure must match those specified with the same name in VkPhysicalDeviceRayTracingPropertiesNV.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceAccelerationStructurePropertiesKHR-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_PROPERTIES_KHR

The VkPhysicalDeviceRayTracingPipelinePropertiesKHR structure is defined as:

// Provided by VK_KHR_ray_tracing_pipeline
typedef struct VkPhysicalDeviceRayTracingPipelinePropertiesKHR {
VkStructureType    sType;
void*              pNext;
uint32_t           maxRayRecursionDepth;
uint32_t           maxRayDispatchInvocationCount;
uint32_t           maxRayHitAttributeSize;
} VkPhysicalDeviceRayTracingPipelinePropertiesKHR;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• shaderGroupHandleSize is the size in bytes of the shader header.

• maxRayRecursionDepth is the maximum number of levels of ray recursion allowed in a trace command.

• maxShaderGroupStride is the maximum stride in bytes allowed between shader groups in the shader binding table.

• shaderGroupBaseAlignment is the required alignment in bytes for the base of the shader binding table.

• shaderGroupHandleCaptureReplaySize is the number of bytes for the information required to do capture and replay for shader group handles.

• maxRayDispatchInvocationCount is the maximum number of ray generation shader invocations which may be produced by a single vkCmdTraceRaysIndirectKHR or vkCmdTraceRaysKHR command.

• shaderGroupHandleAlignment is the required alignment in bytes for each shader binding table entry. The value must be a power of two.

• maxRayHitAttributeSize is the maximum size in bytes for a ray attribute structure

If the VkPhysicalDeviceRayTracingPipelinePropertiesKHR structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Limits specified by this structure must match those specified with the same name in VkPhysicalDeviceRayTracingPropertiesNV.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceRayTracingPipelinePropertiesKHR-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR

The VkPhysicalDeviceCooperativeMatrixPropertiesNV structure is defined as:

// Provided by VK_NV_cooperative_matrix
typedef struct VkPhysicalDeviceCooperativeMatrixPropertiesNV {
VkStructureType       sType;
void*                 pNext;
} VkPhysicalDeviceCooperativeMatrixPropertiesNV;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• cooperativeMatrixSupportedStages is a bitfield of VkShaderStageFlagBits describing the shader stages that cooperative matrix instructions are supported in. cooperativeMatrixSupportedStages will have the VK_SHADER_STAGE_COMPUTE_BIT bit set if any of the physical device’s queues support VK_QUEUE_COMPUTE_BIT.

If the VkPhysicalDeviceCooperativeMatrixPropertiesNV structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceCooperativeMatrixPropertiesNV-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_PROPERTIES_NV

The VkPhysicalDeviceShaderSMBuiltinsPropertiesNV structure is defined as:

// Provided by VK_NV_shader_sm_builtins
typedef struct VkPhysicalDeviceShaderSMBuiltinsPropertiesNV {
VkStructureType    sType;
void*              pNext;
} VkPhysicalDeviceShaderSMBuiltinsPropertiesNV;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• shaderSMCount is the number of SMs on the device.

• shaderWarpsPerSM is the maximum number of simultaneously executing warps on an SM.

If the VkPhysicalDeviceShaderSMBuiltinsPropertiesNV structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV

The VkPhysicalDeviceTexelBufferAlignmentProperties structure is defined as:

typedef struct VkPhysicalDeviceTexelBufferAlignmentProperties {
VkStructureType    sType;
void*              pNext;
VkDeviceSize       storageTexelBufferOffsetAlignmentBytes;
VkBool32           storageTexelBufferOffsetSingleTexelAlignment;
VkDeviceSize       uniformTexelBufferOffsetAlignmentBytes;
VkBool32           uniformTexelBufferOffsetSingleTexelAlignment;
} VkPhysicalDeviceTexelBufferAlignmentProperties;

or the equivalent

// Provided by VK_EXT_texel_buffer_alignment
typedef VkPhysicalDeviceTexelBufferAlignmentProperties VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• storageTexelBufferOffsetAlignmentBytes is a byte alignment that is sufficient for a storage texel buffer of any format. The value must be a power of two.

• storageTexelBufferOffsetSingleTexelAlignment indicates whether single texel alignment is sufficient for a storage texel buffer of any format.

• uniformTexelBufferOffsetAlignmentBytes is a byte alignment that is sufficient for a uniform texel buffer of any format. The value must be a power of two.

• uniformTexelBufferOffsetSingleTexelAlignment indicates whether single texel alignment is sufficient for a uniform texel buffer of any format.

If the VkPhysicalDeviceTexelBufferAlignmentProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

If the single texel alignment property is VK_FALSE, then the buffer view’s offset must be aligned to the corresponding byte alignment value. If the single texel alignment property is VK_TRUE, then the buffer view’s offset must be aligned to the lesser of the corresponding byte alignment value or the size of a single texel, based on VkBufferViewCreateInfo::format. If the size of a single texel is a multiple of three bytes, then the size of a single component of the format is used instead.

These limits must not advertise a larger alignment than the required maximum minimum value of VkPhysicalDeviceLimits::minTexelBufferOffsetAlignment, for any format that supports use as a texel buffer.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceTexelBufferAlignmentProperties-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES

The VkPhysicalDeviceTimelineSemaphoreProperties structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceTimelineSemaphoreProperties {
VkStructureType    sType;
void*              pNext;
uint64_t           maxTimelineSemaphoreValueDifference;
} VkPhysicalDeviceTimelineSemaphoreProperties;

or the equivalent

// Provided by VK_KHR_timeline_semaphore
typedef VkPhysicalDeviceTimelineSemaphoreProperties VkPhysicalDeviceTimelineSemaphorePropertiesKHR;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• maxTimelineSemaphoreValueDifference indicates the maximum difference allowed by the implementation between the current value of a timeline semaphore and any pending signal or wait operations.

If the VkPhysicalDeviceTimelineSemaphoreProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceTimelineSemaphoreProperties-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES

The VkPhysicalDeviceLineRasterizationPropertiesEXT structure is defined as:

// Provided by VK_EXT_line_rasterization
typedef struct VkPhysicalDeviceLineRasterizationPropertiesEXT {
VkStructureType    sType;
void*              pNext;
uint32_t           lineSubPixelPrecisionBits;
} VkPhysicalDeviceLineRasterizationPropertiesEXT;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• lineSubPixelPrecisionBits is the number of bits of subpixel precision in framebuffer coordinates xf and yf when rasterizing line segments.

If the VkPhysicalDeviceLineRasterizationPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceLineRasterizationPropertiesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES_EXT

The VkPhysicalDeviceRobustness2PropertiesEXT structure is defined as:

// Provided by VK_EXT_robustness2
typedef struct VkPhysicalDeviceRobustness2PropertiesEXT {
VkStructureType    sType;
void*              pNext;
VkDeviceSize       robustStorageBufferAccessSizeAlignment;
VkDeviceSize       robustUniformBufferAccessSizeAlignment;
} VkPhysicalDeviceRobustness2PropertiesEXT;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• robustStorageBufferAccessSizeAlignment is the number of bytes that the range of a storage buffer descriptor is rounded up to when used for bounds-checking when the robustBufferAccess2 feature is enabled. This value must be either 1 or 4.

• robustUniformBufferAccessSizeAlignment is the number of bytes that the range of a uniform buffer descriptor is rounded up to when used for bounds-checking when the robustBufferAccess2 feature is enabled. This value must be a power of two in the range [1, 256].

If the VkPhysicalDeviceRobustness2PropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceRobustness2PropertiesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_EXT

The VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV structure is defined as:

// Provided by VK_NV_device_generated_commands
typedef struct VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV {
VkStructureType    sType;
void*              pNext;
uint32_t           maxIndirectSequenceCount;
uint32_t           maxIndirectCommandsTokenCount;
uint32_t           maxIndirectCommandsStreamCount;
uint32_t           maxIndirectCommandsTokenOffset;
uint32_t           maxIndirectCommandsStreamStride;
uint32_t           minSequencesCountBufferOffsetAlignment;
uint32_t           minSequencesIndexBufferOffsetAlignment;
uint32_t           minIndirectCommandsBufferOffsetAlignment;
} VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV;

If the VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_PROPERTIES_NV

The VkPhysicalDevicePortabilitySubsetPropertiesKHR structure is defined as:

// Provided by VK_KHR_portability_subset
typedef struct VkPhysicalDevicePortabilitySubsetPropertiesKHR {
VkStructureType    sType;
void*              pNext;
uint32_t           minVertexInputBindingStrideAlignment;
} VkPhysicalDevicePortabilitySubsetPropertiesKHR;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• minVertexInputBindingStrideAlignment indicates the minimum alignment for vertex input strides. VkVertexInputBindingDescription::stride must be a multiple of, and at least as large as, this value. The value must be a power of two.

If the VkPhysicalDevicePortabilitySubsetPropertiesKHR structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDevicePortabilitySubsetPropertiesKHR-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_PROPERTIES_KHR

The VkPhysicalDeviceFragmentShadingRatePropertiesKHR structure is defined as:

// Provided by VK_KHR_fragment_shading_rate
typedef struct VkPhysicalDeviceFragmentShadingRatePropertiesKHR {
VkStructureType          sType;
void*                    pNext;
VkExtent2D               maxFragmentSize;
uint32_t                 maxFragmentSizeAspectRatio;
} VkPhysicalDeviceFragmentShadingRatePropertiesKHR;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• minFragmentShadingRateAttachmentTexelSize indicates minimum supported width and height of the portion of the framebuffer corresponding to each texel in a fragment shading rate attachment. Each value must be less than or equal to the values in maxFragmentShadingRateAttachmentTexelSize. Each value must be a power-of-two. It must be (0,0) if the attachmentFragmentShadingRate feature is not supported.

• maxFragmentShadingRateAttachmentTexelSize indicates maximum supported width and height of the portion of the framebuffer corresponding to each texel in a fragment shading rate attachment. Each value must be greater than or equal to the values in minFragmentShadingRateAttachmentTexelSize. Each value must be a power-of-two. It must be (0,0) if the attachmentFragmentShadingRate feature is not supported.

• maxFragmentShadingRateAttachmentTexelSizeAspectRatio indicates the maximum ratio between the width and height of the portion of the framebuffer corresponding to each texel in a fragment shading rate attachment. maxFragmentShadingRateAttachmentTexelSizeAspectRatio must be a power-of-two value, and must be less than or equal to max(maxFragmentShadingRateAttachmentTexelSize.width / minFragmentShadingRateAttachmentTexelSize.height, maxFragmentShadingRateAttachmentTexelSize.height / minFragmentShadingRateAttachmentTexelSize.width). It must be 0 if the attachmentFragmentShadingRate feature is not supported.

• primitiveFragmentShadingRateWithMultipleViewports specifies whether the primitive fragment shading rate can be used when multiple viewports are used. If this value is VK_FALSE, only a single viewport must be used, and applications must not write to the ViewportMaskNV or ViewportIndex built-in when setting PrimitiveShadingRateKHR. It must be VK_FALSE if the shaderOutputViewportIndex feature, the VK_EXT_shader_viewport_index_layer extension, or the geometryShader feature is not supported, or if the primitiveFragmentShadingRate feature is not supported.

• layeredShadingRateAttachments specifies whether a shading rate attachment image view can be created with multiple layers. If this value is VK_FALSE, when creating an image view with a usage that includes VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR, layerCount must be 1. It must be VK_FALSE if the multiview feature, the shaderOutputViewportIndex feature, the VK_EXT_shader_viewport_index_layer extension, or the geometryShader feature is not supported, or if the attachmentFragmentShadingRate feature is not supported.

• fragmentShadingRateNonTrivialCombinerOps specifies whether VkFragmentShadingRateCombinerOpKHR enums other than VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR or VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR can be used. It must be VK_FALSE unless either the primitiveFragmentShadingRate or attachmentFragmentShadingRate feature is supported.

• maxFragmentSize indicates the maximum supported width and height of a fragment. Its width and height members must both be power-of-two values. This limit is purely informational, and is not validated.

• maxFragmentSizeAspectRatio indicates the maximum ratio between the width and height of a fragment. maxFragmentSizeAspectRatio must be a power-of-two value, and must be less than or equal to the maximum of the width and height members of maxFragmentSize. This limit is purely informational, and is not validated.

• maxFragmentShadingRateCoverageSamples specifies the maximum number of coverage samples supported in a single fragment. maxFragmentShadingRateCoverageSamples must be less than or equal to the product of the width and height members of maxFragmentSize, and the sample count reported by maxFragmentShadingRateRasterizationSamples. maxFragmentShadingRateCoverageSamples must be less than or equal to maxSampleMaskWords × 32 if fragmentShadingRateWithShaderSampleMask is supported. This limit is purely informational, and is not validated.

• maxFragmentShadingRateRasterizationSamples is a VkSampleCountFlagBits value specifying the maximum sample rate supported when a fragment covers multiple pixels. This limit is purely informational, and is not validated.

• fragmentShadingRateWithShaderDepthStencilWrites specifies whether the implementation supports writing FragDepth or FragStencilRefEXT from a fragment shader for multi-pixel fragments. If this value is VK_FALSE, writing to those built-ins will clamp the fragment shading rate to (1,1).

• fragmentShadingRateWithSampleMask specifies whether the the implementation supports setting valid bits of VkPipelineMultisampleStateCreateInfo::pSampleMask to 0 for multi-pixel fragments. If this value is VK_FALSE, zeroing valid bits in the sample mask will clamp the fragment shading rate to (1,1).

• fragmentShadingRateWithShaderSampleMask specifies whether the implementation supports reading or writing SampleMask for multi-pixel fragments. If this value is VK_FALSE, using that built-in will clamp the fragment shading rate to (1,1).

• fragmentShadingRateWithConservativeRasterization specifies whether conservative rasterization is supported for multi-pixel fragments. It must be VK_FALSE if VK_EXT_conservative_rasterization is not supported. If this value is VK_FALSE, using conservative rasterization will clamp the fragment shading rate to (1,1).

• fragmentShadingRateWithFragmentShaderInterlock specifies whether fragment shader interlock is supported for multi-pixel fragments. It must be VK_FALSE if VK_EXT_fragment_shader_interlock is not supported. If this value is VK_FALSE, using fragment shader interlock will clamp the fragment shading rate to (1,1).

• fragmentShadingRateWithCustomSampleLocations specifies whether custom sample locations are supported for multi-pixel fragments. It must be VK_FALSE if VK_EXT_sample_locations is not supported. If this value is VK_FALSE, using custom sample locations will clamp the fragment shading rate to (1,1).

• fragmentShadingRateStrictMultiplyCombiner specifies whether VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR accurately performs a multiplication or not. Implementations where this value is VK_FALSE will instead combine rates with an addition. If fragmentShadingRateNonTrivialCombinerOps is VK_FALSE, implementations must report this as VK_FALSE. If fragmentShadingRateNonTrivialCombinerOps is VK_TRUE, implementations should report this as VK_TRUE.

 Note Multiplication of the combiner rates using the fragment width/height in linear space is equivalent to an addition of those values in log2 space. Some implementations inadvertently implemented an addition in linear space due to unclear requirements originating outside of this specification. This resulted in fragmentShadingRateStrictMultiplyCombiner being added. Fortunately, this only affects situations where a rate of 1 in either dimension is combined with another rate of 1. All other combinations result in the exact same result as if multiplication was performed in linear space due to the clamping logic, and the fact that both the sum and product of 2 and 2 are equal. In many cases, this limit will not affect the correct operation of applications.

If the VkPhysicalDeviceFragmentShadingRatePropertiesKHR structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These properties are related to fragment shading rates.

Valid Usage (Implicit)
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR

The VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV structure is defined as:

// Provided by VK_NV_fragment_shading_rate_enums
typedef struct VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV {
VkStructureType          sType;
void*                    pNext;
} VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• maxFragmentShadingRateInvocationCount is a VkSampleCountFlagBits value indicating the maximum number of fragment shader invocations per fragment supported in pipeline, primitive, and attachment fragment shading rates.

If the VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These properties are related to fragment shading rates.

Valid Usage (Implicit)
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_PROPERTIES_NV

maxFragmentShadingRateInvocationCount must be a valid VkSampleCountFlagBits value

The VkPhysicalDeviceCustomBorderColorPropertiesEXT structure is defined as:

// Provided by VK_EXT_custom_border_color
typedef struct VkPhysicalDeviceCustomBorderColorPropertiesEXT {
VkStructureType    sType;
void*              pNext;
uint32_t           maxCustomBorderColorSamplers;
} VkPhysicalDeviceCustomBorderColorPropertiesEXT;
• maxCustomBorderColorSamplers indicates the maximum number of samplers with custom border colors which can simultaneously exist on a device.

If the VkPhysicalDeviceCustomBorderColorPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceCustomBorderColorPropertiesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_PROPERTIES_EXT

The VkPhysicalDeviceProvokingVertexPropertiesEXT structure is defined as:

// Provided by VK_EXT_provoking_vertex
typedef struct VkPhysicalDeviceProvokingVertexPropertiesEXT {
VkStructureType    sType;
void*              pNext;
VkBool32           provokingVertexModePerPipeline;
VkBool32           transformFeedbackPreservesTriangleFanProvokingVertex;
} VkPhysicalDeviceProvokingVertexPropertiesEXT;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• provokingVertexModePerPipeline indicates whether the implementation supports graphics pipelines with different provoking vertex modes within the same render pass instance.

• transformFeedbackPreservesTriangleFanProvokingVertex indicates whether the implementation can preserve the provoking vertex order when writing triangle fan vertices to transform feedback.

If the VkPhysicalDeviceProvokingVertexPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceProvokingVertexPropertiesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_PROPERTIES_EXT

The VkPhysicalDeviceSubpassShadingPropertiesHUAWEI structure is defined as:

// Provided by VK_HUAWEI_subpass_shading
typedef struct VkPhysicalDeviceSubpassShadingPropertiesHUAWEI {
VkStructureType    sType;
void*              pNext;
} VkPhysicalDeviceSubpassShadingPropertiesHUAWEI;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• maxSubpassShadingWorkgroupSizeAspectRatio indicates the maximum ratio between the width and height of the portion of the subpass shading shader workgroup size. maxSubpassShadingWorkgroupSizeAspectRatio must be a power-of-two value, and must be less than or equal to max(WorkgroupSize.x / WorkgroupSize.y, WorkgroupSize.y / WorkgroupSize.x).

If the VkPhysicalDeviceSubpassShadingPropertiesHUAWEI structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_SHADING_PROPERTIES_HUAWEI

The VkPhysicalDeviceMultiDrawPropertiesEXT structure is defined as:

// Provided by VK_EXT_multi_draw
typedef struct VkPhysicalDeviceMultiDrawPropertiesEXT {
VkStructureType    sType;
void*              pNext;
uint32_t           maxMultiDrawCount;
} VkPhysicalDeviceMultiDrawPropertiesEXT;

The members of the VkPhysicalDeviceMultiDrawPropertiesEXT structure describe the following features:

• maxMultiDrawCount indicates the maximum number of draw calls which can be batched into a single multidraw.

If the VkPhysicalDeviceMultiDrawPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceMultiDrawPropertiesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_PROPERTIES_EXT

The VkPhysicalDeviceGraphicsPipelineLibraryPropertiesEXT structure is defined as:

// Provided by VK_EXT_graphics_pipeline_library
typedef struct VkPhysicalDeviceGraphicsPipelineLibraryPropertiesEXT {
VkStructureType    sType;
void*              pNext;
VkBool32           graphicsPipelineLibraryIndependentInterpolationDecoration;
} VkPhysicalDeviceGraphicsPipelineLibraryPropertiesEXT;
• graphicsPipelineLibraryFastLinking indicates whether fast linking of graphics pipelines is supported. If it is VK_TRUE, creating a graphics pipeline entirely from pipeline libraries without VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT is comparable in cost to recording a command in a command buffer.

• graphicsPipelineLibraryIndependentInterpolationDecoration indicates whether NoPerspective and Flat interpolation decorations in the last vertex processing stage and the fragment shader are required to match when using graphics pipeline libraries. If it is VK_TRUE, the interpolation decorations do not need to match. If it is VK_FALSE, these decorations must either be present in both stages or neither stage in order for a given interface variable to match.

If the VkPhysicalDeviceGraphicsPipelineLibraryPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceGraphicsPipelineLibraryPropertiesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_PROPERTIES_EXT

The VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR structure is defined as:

// Provided by VK_KHR_fragment_shader_barycentric
typedef struct VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR {
VkStructureType    sType;
void*              pNext;
VkBool32           triStripVertexOrderIndependentOfProvokingVertex;
} VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR;
• triStripVertexOrderIndependentOfProvokingVertex indicates that the implementation does not change its vertex numbering for triangle strip primitives when the provoking vertex mode is VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT, as shown in the last vertex table.

If the VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_PROPERTIES_KHR

The VkPhysicalDeviceShaderModuleIdentifierPropertiesEXT structure is defined as:

// Provided by VK_EXT_shader_module_identifier
typedef struct VkPhysicalDeviceShaderModuleIdentifierPropertiesEXT {
VkStructureType    sType;
void*              pNext;
} VkPhysicalDeviceShaderModuleIdentifierPropertiesEXT;

The members of the VkPhysicalDeviceShaderModuleIdentifierPropertiesEXT structure describe the following:

• shaderModuleIdentifierAlgorithmUUID is an array of VK_UUID_SIZE uint8_t values which uniquely represents the algorithm used to compute an identifier in vkGetShaderModuleIdentifierEXT and vkGetShaderModuleCreateInfoIdentifierEXT. Implementations should not change this value in different driver versions if the algorithm used to compute an identifier is the same.

 Note The algorithm UUID may be the same in different ICDs if the algorithms are guaranteed to produce the same results. This may happen in driver stacks which support different kinds of hardware with shared code. Khronos' conformance testing can not guarantee that shaderModuleIdentifierAlgorithmUUID values are actually unique, so implementors should make their own best efforts to ensure that their UUID is unlikely to conflict with other implementations which may use a different algorithm. In particular, hard-coded values which easily conflict, such as all-0 bits, should never be used. Hard-coded values are acceptable if best effort is ensured that the value will not accidentally conflict.

If the VkPhysicalDeviceShaderModuleIdentifierPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_MODULE_IDENTIFIER_PROPERTIES_EXT

The VkPhysicalDevicePipelineRobustnessPropertiesEXT structure is defined as:

// Provided by VK_EXT_pipeline_robustness
typedef struct VkPhysicalDevicePipelineRobustnessPropertiesEXT {
VkStructureType                          sType;
void*                                    pNext;
VkPipelineRobustnessBufferBehaviorEXT    defaultRobustnessStorageBuffers;
VkPipelineRobustnessBufferBehaviorEXT    defaultRobustnessUniformBuffers;
VkPipelineRobustnessBufferBehaviorEXT    defaultRobustnessVertexInputs;
VkPipelineRobustnessImageBehaviorEXT     defaultRobustnessImages;
} VkPhysicalDevicePipelineRobustnessPropertiesEXT;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• defaultRobustnessStorageBuffers describes the behaviour of out of bounds accesses made to storage buffers when no robustness features are enabled

• defaultRobustnessUniformBuffers describes the behaviour of out of bounds accesses made to uniform buffers when no robustness features are enabled

• defaultRobustnessVertexInputs describes the behaviour of out of bounds accesses made to vertex input attributes when no robustness features are enabled

• defaultRobustnessImages describes the behaviour of out of bounds accesses made to images when no robustness features are enabled

Some implementations of Vulkan may be able to guarantee that certain types of accesses are always performed with robustness even when the Vulkan API’s robustness features are not explicitly enabled.

Even when an implementation reports that accesses to a given resource type are robust by default, it remains invalid to make an out of bounds access without requesting the appropriate robustness feature.

If the VkPhysicalDevicePipelineRobustnessPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDevicePipelineRobustnessPropertiesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_ROBUSTNESS_PROPERTIES_EXT

The VkPhysicalDeviceExtendedDynamicState3PropertiesEXT structure is defined as:

// Provided by VK_EXT_extended_dynamic_state3
typedef struct VkPhysicalDeviceExtendedDynamicState3PropertiesEXT {
VkStructureType    sType;
void*              pNext;
VkBool32           dynamicPrimitiveTopologyUnrestricted;
} VkPhysicalDeviceExtendedDynamicState3PropertiesEXT;
• dynamicPrimitiveTopologyUnrestricted indicates that the implementation allows vkCmdSetPrimitiveTopology to use a different primitive topology class to the one specified in the active graphics pipeline.

If the VkPhysicalDeviceExtendedDynamicState3PropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceExtendedDynamicState3PropertiesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_PROPERTIES_EXT

The VkPhysicalDeviceOpticalFlowPropertiesNV structure is defined as:

// Provided by VK_NV_optical_flow
typedef struct VkPhysicalDeviceOpticalFlowPropertiesNV {
VkStructureType                 sType;
void*                           pNext;
VkOpticalFlowGridSizeFlagsNV    supportedOutputGridSizes;
VkOpticalFlowGridSizeFlagsNV    supportedHintGridSizes;
VkBool32                        hintSupported;
VkBool32                        costSupported;
VkBool32                        bidirectionalFlowSupported;
VkBool32                        globalFlowSupported;
uint32_t                        minWidth;
uint32_t                        minHeight;
uint32_t                        maxWidth;
uint32_t                        maxHeight;
uint32_t                        maxNumRegionsOfInterest;
} VkPhysicalDeviceOpticalFlowPropertiesNV;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• supportedOutputGridSizes are the supported VkOpticalFlowGridSizeFlagsNV which can be specified in VkOpticalFlowSessionCreateInfoNV::outputGridSize.

• supportedHintGridSizes are the supported VkOpticalFlowGridSizeFlagsNV which can be specified in VkOpticalFlowSessionCreateInfoNV::hintGridSize.

• hintSupported is a boolean describing whether using hint flow vector map is supported in an optical flow session.

• costSupported is a boolean describing whether cost map generation is supported in an optical flow session.

• bidirectionalFlowSupported is a boolean describing whether bi-directional flow generation is supported in an optical flow session.

• globalFlowSupported is a boolean describing whether global flow vector map generation is supported in an optical flow session.

• minWidth is the minimum width in pixels for images used in an optical flow session.

• minHeight is the minimum height in pixels for images used in an optical flow session.

• maxWidth is the maximum width in pixels for images used in an optical flow session.

• maxHeight is the maximum height in pixels for images used in an optical flow session.

• maxNumRegionsOfInterest is the maximum number of regions of interest which can be used in an optical flow session. If this maxNumRegionsOfInterest is 0, regions of interest are not supported in an optical flow session.

If the VkPhysicalDeviceOpticalFlowPropertiesNV structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceOpticalFlowPropertiesNV-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_OPTICAL_FLOW_PROPERTIES_NV

The VkPhysicalDeviceOpacityMicromapPropertiesEXT structure is defined as:

// Provided by VK_EXT_opacity_micromap
typedef struct VkPhysicalDeviceOpacityMicromapPropertiesEXT {
VkStructureType    sType;
void*              pNext;
uint32_t           maxOpacity2StateSubdivisionLevel;
uint32_t           maxOpacity4StateSubdivisionLevel;
} VkPhysicalDeviceOpacityMicromapPropertiesEXT;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• maxOpacity2StateSubdivisionLevel is the maximum allowed subdivisionLevel when format is VK_OPACITY_MICROMAP_FORMAT_2_STATE_EXT

• maxOpacity4StateSubdivisionLevel is the maximum allowed subdivisionLevel when format is VK_OPACITY_MICROMAP_FORMAT_4_STATE_EXT

If the VkPhysicalDeviceOpacityMicromapPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
• VUID-VkPhysicalDeviceOpacityMicromapPropertiesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_OPACITY_MICROMAP_PROPERTIES_EXT

### 44.1. Limit Requirements

The following table specifies the required minimum/maximum for all Vulkan graphics implementations. Where a limit corresponds to a fine-grained device feature which is optional, the feature name is listed with two required limits, one when the feature is supported and one when it is not supported. If an implementation supports a feature, the limits reported are the same whether or not the feature is enabled.

Table 52. Required Limit Types
Type Limit Feature

uint32_t

maxImageDimension1D

-

uint32_t

maxImageDimension2D

-

uint32_t

maxImageDimension3D

-

uint32_t

maxImageDimensionCube

-

uint32_t

maxImageArrayLayers

-

uint32_t

maxTexelBufferElements

-

uint32_t

maxUniformBufferRange

-

uint32_t

maxStorageBufferRange

-

uint32_t

maxPushConstantsSize

-

uint32_t

maxMemoryAllocationCount

-

uint32_t

maxSamplerAllocationCount

-

VkDeviceSize

bufferImageGranularity

-

VkDeviceSize

sparseAddressSpaceSize

sparseBinding

uint32_t

maxBoundDescriptorSets

-

uint32_t

maxPerStageDescriptorSamplers

-

uint32_t

maxPerStageDescriptorUniformBuffers

-

uint32_t

maxPerStageDescriptorStorageBuffers

-

uint32_t

maxPerStageDescriptorSampledImages

-

uint32_t

maxPerStageDescriptorStorageImages

-

uint32_t

maxPerStageDescriptorInputAttachments

-

uint32_t

maxPerStageResources

-

uint32_t

maxDescriptorSetSamplers

-

uint32_t

maxDescriptorSetUniformBuffers

-

uint32_t

maxDescriptorSetUniformBuffersDynamic

-

uint32_t

maxDescriptorSetStorageBuffers

-

uint32_t

maxDescriptorSetStorageBuffersDynamic

-

uint32_t

maxDescriptorSetSampledImages

-

uint32_t

maxDescriptorSetStorageImages

-

uint32_t

maxDescriptorSetInputAttachments

-

uint32_t

maxVertexInputAttributes

-

uint32_t

maxVertexInputBindings

-

uint32_t

maxVertexInputAttributeOffset

-

uint32_t

maxVertexInputBindingStride

-

uint32_t

maxVertexOutputComponents

-

uint32_t

maxTessellationGenerationLevel

tessellationShader

uint32_t

maxTessellationPatchSize

tessellationShader

uint32_t

maxTessellationControlPerVertexInputComponents

tessellationShader

uint32_t

maxTessellationControlPerVertexOutputComponents

tessellationShader

uint32_t

maxTessellationControlPerPatchOutputComponents

tessellationShader

uint32_t

maxTessellationControlTotalOutputComponents

tessellationShader

uint32_t

maxTessellationEvaluationInputComponents

tessellationShader

uint32_t

maxTessellationEvaluationOutputComponents

tessellationShader

uint32_t

maxGeometryShaderInvocations

geometryShader

uint32_t

maxGeometryInputComponents

geometryShader

uint32_t

maxGeometryOutputComponents

geometryShader

uint32_t

maxGeometryOutputVertices

geometryShader

uint32_t

maxGeometryTotalOutputComponents

geometryShader

uint32_t

maxFragmentInputComponents

-

uint32_t

maxFragmentOutputAttachments

-

uint32_t

maxFragmentDualSrcAttachments

dualSrcBlend

uint32_t

maxFragmentCombinedOutputResources

-

uint32_t

maxComputeSharedMemorySize

-

3 × uint32_t

maxComputeWorkGroupCount

-

uint32_t

maxComputeWorkGroupInvocations

-

3 × uint32_t

maxComputeWorkGroupSize

-

uint32_t

subPixelPrecisionBits

-

uint32_t

subTexelPrecisionBits

-

uint32_t

mipmapPrecisionBits

-

uint32_t

maxDrawIndexedIndexValue

fullDrawIndexUint32

uint32_t

maxDrawIndirectCount

multiDrawIndirect

float

maxSamplerLodBias

-

float

maxSamplerAnisotropy

samplerAnisotropy

uint32_t

maxViewports

multiViewport

2 × uint32_t

maxViewportDimensions

-

2 × float

viewportBoundsRange

-

uint32_t

viewportSubPixelBits

-

size_t

minMemoryMapAlignment

-

VkDeviceSize

minTexelBufferOffsetAlignment

-

VkDeviceSize

minUniformBufferOffsetAlignment

-

VkDeviceSize

minStorageBufferOffsetAlignment

-

int32_t

minTexelOffset

-

uint32_t

maxTexelOffset

-

int32_t

minTexelGatherOffset

shaderImageGatherExtended

uint32_t

maxTexelGatherOffset

shaderImageGatherExtended

float

minInterpolationOffset

sampleRateShading

float

maxInterpolationOffset

sampleRateShading

uint32_t

subPixelInterpolationOffsetBits

sampleRateShading

uint32_t

maxFramebufferWidth

-

uint32_t

maxFramebufferHeight

-

uint32_t

maxFramebufferLayers

-

VkSampleCountFlags

framebufferColorSampleCounts

-

VkSampleCountFlags

framebufferIntegerColorSampleCounts

-

VkSampleCountFlags

framebufferDepthSampleCounts

-

VkSampleCountFlags

framebufferStencilSampleCounts

-

VkSampleCountFlags

framebufferNoAttachmentsSampleCounts

-

uint32_t

maxColorAttachments

-

VkSampleCountFlags

sampledImageColorSampleCounts

-

VkSampleCountFlags

sampledImageIntegerSampleCounts

-

VkSampleCountFlags

sampledImageDepthSampleCounts

-

VkSampleCountFlags

sampledImageStencilSampleCounts

-

VkSampleCountFlags

storageImageSampleCounts

shaderStorageImageMultisample

uint32_t

maxSampleMaskWords

-

VkBool32

timestampComputeAndGraphics

-

float

timestampPeriod

-

uint32_t

maxClipDistances

shaderClipDistance

uint32_t

maxCullDistances

shaderCullDistance

uint32_t

maxCombinedClipAndCullDistances

shaderCullDistance

uint32_t

discreteQueuePriorities

-

2 × float

pointSizeRange

largePoints

2 × float

lineWidthRange

wideLines

float

pointSizeGranularity

largePoints

float

lineWidthGranularity

wideLines

VkBool32

strictLines

-

VkBool32

standardSampleLocations

-

VkDeviceSize

optimalBufferCopyOffsetAlignment

-

VkDeviceSize

optimalBufferCopyRowPitchAlignment

-

VkDeviceSize

nonCoherentAtomSize

-

uint32_t

maxDiscardRectangles

VK_EXT_discard_rectangles

VkBool32

filterMinmaxSingleComponentFormats

samplerFilterMinmax VK_EXT_sampler_filter_minmax

VkBool32

filterMinmaxImageComponentMapping

samplerFilterMinmax VK_EXT_sampler_filter_minmax

VkDeviceSize

maxBufferSize

maintenance4

float

primitiveOverestimationSize

VK_EXT_conservative_rasterization

VkBool32

maxExtraPrimitiveOverestimationSize

VK_EXT_conservative_rasterization

float

extraPrimitiveOverestimationSizeGranularity

VK_EXT_conservative_rasterization

VkBool32

degenerateTriangleRasterized

VK_EXT_conservative_rasterization

float

degenerateLinesRasterized

VK_EXT_conservative_rasterization

VkBool32

fullyCoveredFragmentShaderInputVariable

VK_EXT_conservative_rasterization

VkBool32

conservativeRasterizationPostDepthCoverage

VK_EXT_conservative_rasterization

uint32_t

maxUpdateAfterBindDescriptorsInAllPools

descriptorIndexing

VkBool32

shaderUniformBufferArrayNonUniformIndexingNative

-

VkBool32

shaderSampledImageArrayNonUniformIndexingNative

-

VkBool32

shaderStorageBufferArrayNonUniformIndexingNative

-

VkBool32

shaderStorageImageArrayNonUniformIndexingNative

-

VkBool32

shaderInputAttachmentArrayNonUniformIndexingNative

-

uint32_t

maxPerStageDescriptorUpdateAfterBindSamplers

descriptorIndexing

uint32_t

maxPerStageDescriptorUpdateAfterBindUniformBuffers

descriptorIndexing

uint32_t

maxPerStageDescriptorUpdateAfterBindStorageBuffers

descriptorIndexing

uint32_t

maxPerStageDescriptorUpdateAfterBindSampledImages

descriptorIndexing

uint32_t

maxPerStageDescriptorUpdateAfterBindStorageImages

descriptorIndexing

uint32_t

maxPerStageDescriptorUpdateAfterBindInputAttachments

descriptorIndexing

uint32_t

maxPerStageUpdateAfterBindResources

descriptorIndexing

uint32_t

maxDescriptorSetUpdateAfterBindSamplers

descriptorIndexing

uint32_t

maxDescriptorSetUpdateAfterBindUniformBuffers

descriptorIndexing

uint32_t

maxDescriptorSetUpdateAfterBindUniformBuffersDynamic

descriptorIndexing

uint32_t

maxDescriptorSetUpdateAfterBindStorageBuffers

descriptorIndexing

uint32_t

maxDescriptorSetUpdateAfterBindStorageBuffersDynamic

descriptorIndexing

uint32_t

maxDescriptorSetUpdateAfterBindSampledImages

descriptorIndexing

uint32_t

maxDescriptorSetUpdateAfterBindStorageImages

descriptorIndexing

uint32_t

maxDescriptorSetUpdateAfterBindInputAttachments

descriptorIndexing

uint32_t

maxInlineUniformBlockSize

inlineUniformBlock

uint32_t

maxPerStageDescriptorInlineUniformBlocks

inlineUniformBlock

uint32_t

maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks

inlineUniformBlock

uint32_t

maxDescriptorSetInlineUniformBlocks

inlineUniformBlock

uint32_t

maxDescriptorSetUpdateAfterBindInlineUniformBlocks

inlineUniformBlock

uint32_t

maxVertexAttribDivisor

VK_EXT_vertex_attribute_divisor

uint32_t

VkPhysicalDeviceMeshShaderPropertiesNV::maxDrawMeshTasksCount

VK_NV_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesNV::maxTaskWorkGroupInvocations

VK_NV_mesh_shader

3 × uint32_t

VkPhysicalDeviceMeshShaderPropertiesNV::maxTaskWorkGroupSize

VK_NV_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesNV::maxTaskTotalMemorySize

VK_NV_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesNV::maxTaskOutputCount

VK_NV_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesNV::maxMeshWorkGroupInvocations

VK_NV_mesh_shader

3 × uint32_t

VkPhysicalDeviceMeshShaderPropertiesNV::maxMeshWorkGroupSize

VK_NV_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesNV::maxMeshTotalMemorySize

VK_NV_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesNV::maxMeshOutputVertices

VK_NV_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesNV::maxMeshOutputPrimitives

VK_NV_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesNV::maxMeshMultiviewViewCount

VK_NV_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesNV::meshOutputPerVertexGranularity

VK_NV_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesNV::meshOutputPerPrimitiveGranularity

VK_NV_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::maxTaskWorkGroupTotalCount

VK_EXT_mesh_shader

3 × uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::maxTaskWorkGroupCount

VK_EXT_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::maxTaskWorkGroupInvocations

VK_EXT_mesh_shader

3 × uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::maxTaskWorkGroupSize

VK_EXT_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::maxTaskPayloadSize

VK_EXT_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::maxTaskSharedMemorySize

VK_EXT_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::maxTaskPayloadAndSharedMemorySize

VK_EXT_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshWorkGroupTotalCount

VK_EXT_mesh_shader

3 × uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshWorkGroupCount

VK_EXT_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshWorkGroupInvocations

VK_EXT_mesh_shader

3 × uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshWorkGroupSize

VK_EXT_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshSharedMemorySize

VK_EXT_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshPayloadAndSharedMemorySize

VK_EXT_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshOutputMemorySize

VK_EXT_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshPayloadAndOutputMemorySize

VK_EXT_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshOutputComponents

VK_EXT_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshOutputVertices

VK_EXT_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshOutputPrimitives

VK_EXT_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshOutputLayers

VK_EXT_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshMultiviewViewCount

VK_EXT_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::meshOutputPerVertexGranularity

VK_EXT_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::meshOutputPerPrimitiveGranularity

VK_EXT_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::maxPreferredTaskWorkGroupInvocations

VK_EXT_mesh_shader

uint32_t

VkPhysicalDeviceMeshShaderPropertiesEXT::maxPreferredMeshWorkGroupInvocations

VK_EXT_mesh_shader

VkBool32

VkPhysicalDeviceMeshShaderPropertiesEXT::prefersLocalInvocationVertexOutput

VK_EXT_mesh_shader

VkBool32

VkPhysicalDeviceMeshShaderPropertiesEXT::prefersLocalInvocationPrimitiveOutput

VK_EXT_mesh_shader

VkBool32

VkPhysicalDeviceMeshShaderPropertiesEXT::prefersCompactVertexOutput

VK_EXT_mesh_shader

VkBool32

VkPhysicalDeviceMeshShaderPropertiesEXT::prefersCompactPrimitiveOutput

VK_EXT_mesh_shader

uint32_t

maxTransformFeedbackStreams

VK_EXT_transform_feedback

uint32_t

maxTransformFeedbackBuffers

VK_EXT_transform_feedback

VkDeviceSize

maxTransformFeedbackBufferSize

VK_EXT_transform_feedback

uint32_t

maxTransformFeedbackStreamDataSize

VK_EXT_transform_feedback

uint32_t

maxTransformFeedbackBufferDataSize

VK_EXT_transform_feedback

uint32_t

maxTransformFeedbackBufferDataStride

VK_EXT_transform_feedback

VkBool32

transformFeedbackQueries

VK_EXT_transform_feedback

VkBool32

transformFeedbackStreamsLinesTriangles

VK_EXT_transform_feedback

VkBool32

transformFeedbackRasterizationStreamSelect

VK_EXT_transform_feedback

VkBool32

transformFeedbackDraw

VK_EXT_transform_feedback

VkExtent2D

minFragmentDensityTexelSize

fragmentDensityMap

VkExtent2D

maxFragmentDensityTexelSize

fragmentDensityMap

VkBool32

fragmentDensityInvocations

fragmentDensityMap

VkBool32

subsampledLoads

VK_EXT_fragment_density_map2

VkBool32

subsampledCoarseReconstructionEarlyAccess

VK_EXT_fragment_density_map2

uint32_t

maxSubsampledArrayLayers

VK_EXT_fragment_density_map2

uint32_t

maxDescriptorSetSubsampledSamplers

VK_EXT_fragment_density_map2

VkExtent2D

fragmentDensityOffsetGranularity

fragmentDensityMapOffset

uint32_t

maxGeometryCount

VK_NV_ray_tracing, VK_KHR_acceleration_structure

uint32_t

maxInstanceCount

VK_NV_ray_tracing, VK_KHR_acceleration_structure

uint32_t

shaderGroupHandleSize

VK_NV_ray_tracing, VK_KHR_ray_tracing_pipeline

uint32_t

maxShaderGroupStride

VK_NV_ray_tracing, VK_KHR_ray_tracing_pipeline

uint32_t

shaderGroupBaseAlignment

VK_NV_ray_tracing, VK_KHR_ray_tracing_pipeline

uint32_t

maxRecursionDepth

VK_NV_ray_tracing

uint32_t

maxTriangleCount

VK_NV_ray_tracing

uint32_t

maxPerStageDescriptorAccelerationStructures

VK_KHR_acceleration_structure

uint32_t

maxPerStageDescriptorUpdateAfterBindAccelerationStructures

VK_KHR_acceleration_structure

uint32_t

maxDescriptorSetAccelerationStructures

VK_NV_ray_tracing, VK_KHR_acceleration_structure

uint32_t

maxDescriptorSetUpdateAfterBindAccelerationStructures

VK_KHR_acceleration_structure

uint32_t

minAccelerationStructureScratchOffsetAlignment

VK_KHR_acceleration_structure

uint32_t

maxRayRecursionDepth

VK_KHR_ray_tracing_pipeline

uint32_t

shaderGroupHandleCaptureReplaySize

VK_KHR_ray_tracing_pipeline

uint32_t

maxRayDispatchInvocationCount

VK_KHR_ray_tracing_pipeline

uint32_t

shaderGroupHandleAlignment

VK_KHR_ray_tracing_pipeline

uint32_t

maxRayHitAttributeSize

VK_KHR_ray_tracing_pipeline

uint64_t

maxTimelineSemaphoreValueDifference

timelineSemaphore

uint32_t

lineSubPixelPrecisionBits

VK_EXT_line_rasterization

uint32_t

maxCustomBorderColorSamplers

VK_EXT_custom_border_color

VkDeviceSize

robustStorageBufferAccessSizeAlignment

VK_EXT_robustness2

VkDeviceSize

robustUniformBufferAccessSizeAlignment

VK_EXT_robustness2

2 × uint32_t

minFragmentShadingRateAttachmentTexelSize

attachmentFragmentShadingRate

2 × uint32_t

maxFragmentShadingRateAttachmentTexelSize

attachmentFragmentShadingRate

uint32_t

maxFragmentShadingRateAttachmentTexelSizeAspectRatio

attachmentFragmentShadingRate

VkBool32

primitiveFragmentShadingRateWithMultipleViewports

primitiveFragmentShadingRate

VkBool32

layeredShadingRateAttachments

attachmentFragmentShadingRate

VkBool32

fragmentShadingRateNonTrivialCombinerOps

pipelineFragmentShadingRate

2 × uint32_t

maxFragmentSize

pipelineFragmentShadingRate

uint32_t

maxFragmentSizeAspectRatio

pipelineFragmentShadingRate

uint32_t

maxFragmentShadingRateCoverageSamples

pipelineFragmentShadingRate

VkSampleCountFlagBits

maxFragmentShadingRateRasterizationSamples

pipelineFragmentShadingRate

VkBool32

fragmentShadingRateWithShaderDepthStencilWrites

pipelineFragmentShadingRate

VkBool32

fragmentShadingRateWithSampleMask

pipelineFragmentShadingRate

VkBool32

fragmentShadingRateWithShaderSampleMask

pipelineFragmentShadingRate

VkBool32

fragmentShadingRateWithConservativeRasterization

pipelineFragmentShadingRate

VkBool32

fragmentShadingRateWithFragmentShaderInterlock

pipelineFragmentShadingRate

VkBool32

fragmentShadingRateWithCustomSampleLocations

pipelineFragmentShadingRate

VkBool32

fragmentShadingRateStrictMultiplyCombiner

pipelineFragmentShadingRate

VkSampleCountFlagBits

maxFragmentShadingRateInvocationCount

supersampleFragmentShadingRates

uint32_t

maxSubpassShadingWorkgroupSizeAspectRatio

subpassShading

VkBool32

graphicsPipelineLibraryFastLinking

graphicsPipelineLibrary

VkBool32

graphicsPipelineLibraryIndependentInterpolationDecoration

graphicsPipelineLibrary

VkBool32

triStripVertexOrderIndependentOfProvokingVertex

-

uint32_t

maxWeightFilterPhases

textureSampleWeighted

2 × uint32_t

maxWeightFilterDimension

textureSampleWeighted

2 × uint32_t

maxBlockMatchRegion

textureBlockMatch

2 × uint32_t

maxBoxFilterBlockSize

textureBoxFilter

VkBool32

dynamicPrimitiveTopologyUnrestricted

VK_EXT_extended_dynamic_state3

uint32_t

maxOpacity2StateSubdivisionLevel

VK_EXT_opacity_micromap

uint32_t

maxOpacity4StateSubdivisionLevel

VK_EXT_opacity_micromap

Table 53. Required Limits
Limit Unsupported Limit Supported Limit Limit Type1

maxImageDimension1D

-

4096

min

maxImageDimension2D

-

4096

min

maxImageDimension3D

-

256

min

maxImageDimensionCube

-

4096

min

maxImageArrayLayers

-

256

min

maxTexelBufferElements

-

65536

min

maxUniformBufferRange

-

16384

min

maxStorageBufferRange

-

227

min

maxPushConstantsSize

-

128

min

maxMemoryAllocationCount

-

4096

min

maxSamplerAllocationCount

-

4000

min

bufferImageGranularity

-

131072

max

sparseAddressSpaceSize

0

231

min

maxBoundDescriptorSets

-

4

min

maxPerStageDescriptorSamplers

-

16

min

maxPerStageDescriptorUniformBuffers

-

12

min

maxPerStageDescriptorStorageBuffers

-

4

min

maxPerStageDescriptorSampledImages

-

16

min

maxPerStageDescriptorStorageImages

-

4

min

maxPerStageDescriptorInputAttachments

-

4

min

maxPerStageResources

-

128 2

min

maxDescriptorSetSamplers

-

96 8

min, n × PerStage

maxDescriptorSetUniformBuffers

-

72 8

min, n × PerStage

maxDescriptorSetUniformBuffersDynamic

-

8

min

maxDescriptorSetStorageBuffers

-

24 8

min, n × PerStage

maxDescriptorSetStorageBuffersDynamic

-

4

min

maxDescriptorSetSampledImages

-

96 8

min, n × PerStage

maxDescriptorSetStorageImages

-

24 8

min, n × PerStage

maxDescriptorSetInputAttachments

-

4

min

maxVertexInputAttributes

-

16

min

maxVertexInputBindings

-

16 10

min

maxVertexInputAttributeOffset

-

2047

min

maxVertexInputBindingStride

-

2048

min

maxVertexOutputComponents

-

64

min

maxTessellationGenerationLevel

0

64

min

maxTessellationPatchSize

0

32

min

maxTessellationControlPerVertexInputComponents

0

64

min

maxTessellationControlPerVertexOutputComponents

0

64

min

maxTessellationControlPerPatchOutputComponents

0

120

min

maxTessellationControlTotalOutputComponents

0

2048

min

maxTessellationEvaluationInputComponents

0

64

min

maxTessellationEvaluationOutputComponents

0

64

min

maxGeometryShaderInvocations

0

32

min

maxGeometryInputComponents

0

64

min

maxGeometryOutputComponents

0

64

min

maxGeometryOutputVertices

0

256

min

maxGeometryTotalOutputComponents

0

1024

min

maxFragmentInputComponents

-

64

min

maxFragmentOutputAttachments

-

4

min

maxFragmentDualSrcAttachments

0

1

min

maxFragmentCombinedOutputResources

-

4

min

maxComputeSharedMemorySize

-

16384

min

maxComputeWorkGroupCount

-

(65535,65535,65535)

min

maxComputeWorkGroupInvocations

-

128

min

maxComputeWorkGroupSize

-

(128,128,64)

min

subPixelPrecisionBits

-

4

min

subTexelPrecisionBits

-

4

min

mipmapPrecisionBits

-

4

min

maxDrawIndexedIndexValue

224-1

232-1

min

maxDrawIndirectCount

1

216-1

min

maxSamplerLodBias

-

2

min

maxSamplerAnisotropy

1

16

min

maxViewports

1

16

min

maxViewportDimensions

-

(4096,4096) 3

min

viewportBoundsRange

-

(-8192,8191) 4

(max,min)

viewportSubPixelBits

-

0

min

minMemoryMapAlignment

-

64

min

minTexelBufferOffsetAlignment

-

256

max

minUniformBufferOffsetAlignment

-

256

max

minStorageBufferOffsetAlignment

-

256

max

minTexelOffset

-

-8

max

maxTexelOffset

-

7

min

minTexelGatherOffset

0

-8

max

maxTexelGatherOffset

0

7

min

minInterpolationOffset

0.0

-0.5 5

max

maxInterpolationOffset

0.0

0.5 - (1 ULP) 5

min

subPixelInterpolationOffsetBits

0

4 5

min

maxFramebufferWidth

-

4096

min

maxFramebufferHeight

-

4096

min

maxFramebufferLayers

-

256

min

framebufferColorSampleCounts

-

(VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT)

min

framebufferIntegerColorSampleCounts

-

(VK_SAMPLE_COUNT_1_BIT)

min

framebufferDepthSampleCounts

-

(VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT)

min

framebufferStencilSampleCounts

-

(VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT)

min

framebufferNoAttachmentsSampleCounts

-

(VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT)

min

maxColorAttachments

-

4

min

sampledImageColorSampleCounts

-

(VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT)

min

sampledImageIntegerSampleCounts

-

VK_SAMPLE_COUNT_1_BIT

min

sampledImageDepthSampleCounts

-

(VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT)

min

sampledImageStencilSampleCounts

-

(VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT)

min

storageImageSampleCounts

VK_SAMPLE_COUNT_1_BIT

(VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT)

min

maxSampleMaskWords

-

1

min

timestampComputeAndGraphics

-

-

implementation-dependent

timestampPeriod

-

-

duration

maxClipDistances

0

8

min

maxCullDistances

0

8

min

maxCombinedClipAndCullDistances

0

8

min

discreteQueuePriorities

-

2

min

pointSizeRange

(1.0,1.0)

(1.0,64.0 - ULP)6

(max,min)

lineWidthRange

(1.0,1.0)

(1.0,8.0 - ULP)7

(max,min)

pointSizeGranularity

0.0

1.0 6

max, fixed point increment

lineWidthGranularity

0.0

1.0 7

max, fixed point increment

strictLines

-

-

implementation-dependent

standardSampleLocations

-

-

implementation-dependent

optimalBufferCopyOffsetAlignment

-

-

recommendation

optimalBufferCopyRowPitchAlignment

-

-

recommendation

nonCoherentAtomSize

-

256

max

maxPushDescriptors

-

32

min

maxMultiviewViewCount

-

6

min

maxMultiviewInstanceIndex

-

227-1

min

maxDiscardRectangles

0

4

min

sampleLocationSampleCounts

-

VK_SAMPLE_COUNT_4_BIT

min

maxSampleLocationGridSize

-

(1,1)

min

sampleLocationCoordinateRange

-

(0.0, 0.9375)

(max,min)

sampleLocationSubPixelBits

-

4

min

variableSampleLocations

-

false

implementation-dependent

minImportedHostPointerAlignment

-

65536

max

perViewPositionAllComponents

-

-

implementation-dependent

filterMinmaxSingleComponentFormats

-

-

implementation-dependent

filterMinmaxImageComponentMapping

-

-

implementation-dependent

advancedBlendMaxColorAttachments

-

1

min

advancedBlendIndependentBlend

-

false

implementation-dependent

advancedBlendNonPremultipliedSrcColor

-

false

implementation-dependent

advancedBlendNonPremultipliedDstColor

-

false

implementation-dependent

advancedBlendCorrelatedOverlap

-

false

implementation-dependent

advancedBlendAllOperations

-

false

implementation-dependent

maxPerSetDescriptors

-

1024

min

maxMemoryAllocationSize

-

230

min

maxBufferSize

-

230

min

primitiveOverestimationSize

-

0.0

min

maxExtraPrimitiveOverestimationSize

-

0.0

min

extraPrimitiveOverestimationSizeGranularity

-

0.0

min

primitiveUnderestimation

-

false

implementation-dependent

conservativePointAndLineRasterization

-

false

implementation-dependent

degenerateTrianglesRasterized

-

false

implementation-dependent

degenerateLinesRasterized

-

false

implementation-dependent

fullyCoveredFragmentShaderInputVariable

-

false

implementation-dependent

conservativeRasterizationPostDepthCoverage

-

false

implementation-dependent

maxUpdateAfterBindDescriptorsInAllPools

0

500000

min

shaderUniformBufferArrayNonUniformIndexingNative

-

false

implementation-dependent

shaderSampledImageArrayNonUniformIndexingNative

-

false

implementation-dependent

shaderStorageBufferArrayNonUniformIndexingNative

-

false

implementation-dependent

shaderStorageImageArrayNonUniformIndexingNative

-

false

implementation-dependent

shaderInputAttachmentArrayNonUniformIndexingNative

-

false

implementation-dependent

maxPerStageDescriptorUpdateAfterBindSamplers

09

500000 9

min

maxPerStageDescriptorUpdateAfterBindUniformBuffers

09

12 9

min

maxPerStageDescriptorUpdateAfterBindStorageBuffers

09

500000 9

min

maxPerStageDescriptorUpdateAfterBindSampledImages

09

500000 9

min

maxPerStageDescriptorUpdateAfterBindStorageImages

09

500000 9

min

maxPerStageDescriptorUpdateAfterBindInputAttachments

09

4 9

min

maxPerStageUpdateAfterBindResources

09

500000 9

min

maxDescriptorSetUpdateAfterBindSamplers

09

500000 9

min

maxDescriptorSetUpdateAfterBindUniformBuffers

09

72 8 9

min, n × PerStage

maxDescriptorSetUpdateAfterBindUniformBuffersDynamic

09

8 9

min

maxDescriptorSetUpdateAfterBindStorageBuffers

09

500000 9

min

maxDescriptorSetUpdateAfterBindStorageBuffersDynamic

09

4 9

min

maxDescriptorSetUpdateAfterBindSampledImages

09

500000 9

min

maxDescriptorSetUpdateAfterBindStorageImages

09

500000 9

min

maxDescriptorSetUpdateAfterBindInputAttachments

09

4 9

min

maxInlineUniformBlockSize

-

256

min

maxPerStageDescriptorInlineUniformBlocks

-

4

min

maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks

-

4

min

maxDescriptorSetInlineUniformBlocks

-

4

min

maxDescriptorSetUpdateAfterBindInlineUniformBlocks

-

4

min

maxVertexAttribDivisor

-

216-1

min

VkPhysicalDeviceMeshShaderPropertiesNV::maxDrawMeshTasksCount

-

216-1

min

VkPhysicalDeviceMeshShaderPropertiesNV::maxTaskWorkGroupInvocations

-

32

min

VkPhysicalDeviceMeshShaderPropertiesNV::maxTaskWorkGroupSize

-

(32,1,1)

min

VkPhysicalDeviceMeshShaderPropertiesNV::maxTaskTotalMemorySize

-

16384

min

VkPhysicalDeviceMeshShaderPropertiesNV::maxTaskOutputCount

-

216-1

min

VkPhysicalDeviceMeshShaderPropertiesNV::maxMeshWorkGroupInvocations

-

32

min

VkPhysicalDeviceMeshShaderPropertiesNV::maxMeshWorkGroupSize

-

(32,1,1)

min

VkPhysicalDeviceMeshShaderPropertiesNV::maxMeshTotalMemorySize

-

16384

min

VkPhysicalDeviceMeshShaderPropertiesNV::maxMeshOutputVertices

-

256

min

VkPhysicalDeviceMeshShaderPropertiesNV::maxMeshOutputPrimitives

-

256

min

VkPhysicalDeviceMeshShaderPropertiesNV::maxMeshMultiviewViewCount

-

1

min

VkPhysicalDeviceMeshShaderPropertiesNV::meshOutputPerVertexGranularity

-

-

implementation-dependent

VkPhysicalDeviceMeshShaderPropertiesNV::meshOutputPerPrimitiveGranularity

-

-

implementation-dependent

VkPhysicalDeviceMeshShaderPropertiesEXT::maxTaskWorkGroupTotalCount

-

2^22

min

VkPhysicalDeviceMeshShaderPropertiesEXT::maxTaskWorkGroupCount

-

(65535,65535,65535)

min

VkPhysicalDeviceMeshShaderPropertiesEXT::maxTaskWorkGroupInvocations

-

128

min

VkPhysicalDeviceMeshShaderPropertiesEXT::maxTaskWorkGroupSize

-

(128,128,128)

min

VkPhysicalDeviceMeshShaderPropertiesEXT::maxTaskPayloadSize

-

16384

min

VkPhysicalDeviceMeshShaderPropertiesEXT::maxTaskSharedMemorySize

-

32768

min

VkPhysicalDeviceMeshShaderPropertiesEXT::maxTaskPayloadAndSharedMemorySize

-

32768

min

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshWorkGroupTotalCount

-

2^22

min

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshWorkGroupCount

-

(65535,65535,65535)

min

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshWorkGroupInvocations

-

128

min

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshWorkGroupSize

-

(128,128,128)

min

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshSharedMemorySize

-

28672

min

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshPayloadAndSharedMemorySize

-

28672

min

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshOutputMemorySize

-

32768

min

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshPayloadAndOutputMemorySize

-

48128

min

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshOutputComponents

-

128

min

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshOutputVertices

-

256

min

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshOutputPrimitives

-

256

min

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshOutputLayers

-

8

min

VkPhysicalDeviceMeshShaderPropertiesEXT::maxMeshMultiviewViewCount

-

1

min

VkPhysicalDeviceMeshShaderPropertiesEXT::meshOutputPerVertexGranularity

0

32

max

VkPhysicalDeviceMeshShaderPropertiesEXT::meshOutputPerPrimitiveGranularity

0

32

max

VkPhysicalDeviceMeshShaderPropertiesEXT::maxPreferredTaskWorkGroupInvocations

-

-

implementation-dependent

VkPhysicalDeviceMeshShaderPropertiesEXT::maxPreferredMeshWorkGroupInvocations

-

-

implementation-dependent

VkPhysicalDeviceMeshShaderPropertiesEXT::prefersLocalInvocationVertexOutput

-

-

implementation-dependent

VkPhysicalDeviceMeshShaderPropertiesEXT::prefersLocalInvocationPrimitiveOutput

-

-

implementation-dependent

VkPhysicalDeviceMeshShaderPropertiesEXT::prefersCompactVertexOutput

-

-

implementation-dependent

VkPhysicalDeviceMeshShaderPropertiesEXT::prefersCompactPrimitiveOutput

-

-

implementation-dependent

maxTransformFeedbackStreams

-

1

min

maxTransformFeedbackBuffers

-

1

min

maxTransformFeedbackBufferSize

-

227

min

maxTransformFeedbackStreamDataSize

-

512

min

maxTransformFeedbackBufferDataSize

-

512

min

maxTransformFeedbackBufferDataStride

-

512

min

transformFeedbackQueries

-

false

implementation-dependent

transformFeedbackStreamsLinesTriangles

-

false

implementation-dependent

transformFeedbackRasterizationStreamSelect

-

false

implementation-dependent

transformFeedbackDraw

-

false

implementation-dependent

minFragmentDensityTexelSize

-

(1,1)

min

maxFragmentDensityTexelSize

-

(1,1)

min

fragmentDensityInvocations

-

-

implementation-dependent

subsampledLoads

true

false

implementation-dependent

subsampledCoarseReconstructionEarlyAccess

false

false

implementation-dependent

maxSubsampledArrayLayers

2

2

min

maxDescriptorSetSubsampledSamplers

1

1

min

fragmentDensityOffsetGranularity

-

(1024,1024)

max

VkPhysicalDeviceRayTracingPropertiesNV::shaderGroupHandleSize

-

16

min

VkPhysicalDeviceRayTracingPropertiesNV::maxRecursionDepth

-

31

min

VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupHandleSize

-

32

exact

VkPhysicalDeviceRayTracingPipelinePropertiesKHR::maxRayRecursionDepth

-

1

min

maxShaderGroupStride

-

4096

min

shaderGroupBaseAlignment

-

64

max

maxGeometryCount

-

224-1

min

maxInstanceCount

-

224-1

min

maxTriangleCount

-

229-1

min

maxPrimitiveCount

-

229-1

min

maxPerStageDescriptorAccelerationStructures

-

16

min

maxPerStageDescriptorUpdateAfterBindAccelerationStructures

-

500000 9

min

maxDescriptorSetAccelerationStructures

-

16

min

maxDescriptorSetUpdateAfterBindAccelerationStructures

-

500000 9

min

minAccelerationStructureScratchOffsetAlignment

-

256

max

shaderGroupHandleCaptureReplaySize

-

64

max

maxRayDispatchInvocationCount

-

230

min

shaderGroupHandleAlignment

-

32

max

maxRayHitAttributeSize

-

32

min

maxTimelineSemaphoreValueDifference

-

231-1

min

lineSubPixelPrecisionBits

-

4

min

maxGraphicsShaderGroupCount

-

212

min

maxIndirectSequenceCount

-

220

min

maxIndirectCommandsTokenCount

-

16

min

maxIndirectCommandsStreamCount

-

16

min

maxIndirectCommandsTokenOffset

-

2047

min

maxIndirectCommandsStreamStride

-

2048

min

minSequencesCountBufferOffsetAlignment

-

256

max

minSequencesIndexBufferOffsetAlignment

-

256

max

minIndirectCommandsBufferOffsetAlignment

-

256

max

maxCustomBorderColorSamplers

-

32

min

robustStorageBufferAccessSizeAlignment

-

4

max

robustUniformBufferAccessSizeAlignment

-

256

max

minFragmentShadingRateAttachmentTexelSize

(0,0)

(32,32)

max

maxFragmentShadingRateAttachmentTexelSize

(0,0)

(8,8)

min

maxFragmentShadingRateAttachmentTexelSizeAspectRatio

0

1

min

primitiveFragmentShadingRateWithMultipleViewports

false

false

implementation-dependent

layeredShadingRateAttachments

false

false

implementation-dependent

fragmentShadingRateNonTrivialCombinerOps

-

false

implementation-dependent

maxFragmentSize

-

(2,2)

min

maxFragmentSizeAspectRatio

-

2

min

maxFragmentShadingRateCoverageSamples

-

16

min

maxFragmentShadingRateRasterizationSamples

-

VK_SAMPLE_COUNT_4_BIT

min

fragmentShadingRateWithShaderDepthStencilWrites

-

false

implementation-dependent

fragmentShadingRateWithSampleMask

-

false

implementation-dependent

fragmentShadingRateWithShaderSampleMask

-

false

implementation-dependent

fragmentShadingRateWithConservativeRasterization

-

false

implementation-dependent

fragmentShadingRateWithFragmentShaderInterlock

-

false

implementation-dependent

fragmentShadingRateWithCustomSampleLocations

-

false

implementation-dependent

fragmentShadingRateStrictMultiplyCombiner

-

false

implementation-dependent

maxFragmentShadingRateInvocationCount

-

VK_SAMPLE_COUNT_4_BIT

min

maxSubpassShadingWorkgroupSizeAspectRatio

0

1

min

maxMultiDrawCount

-

1024

min

graphicsPipelineLibraryFastLinking

-

false

implementation-dependent

graphicsPipelineLibraryIndependentInterpolationDecoration

-

false

implementation-dependent

triStripVertexOrderIndependentOfProvokingVertex

-

false

implementation-dependent

maxWeightFilterPhases

-

1024

min

maxWeightFilterDimension

-

(64,64)

min

maxBlockMatchRegion

-

(64,64)

min

maxBoxFilterBlockSize

-

(64,64)

min

dynamicPrimitiveTopologyUnrestricted

-

-

implementation-dependent

maxOpacity2StateSubdivisionLevel

-

3

min

maxOpacity4StateSubdivisionLevel

-

3

min

1

The Limit Type column specifies the limit is either the minimum limit all implementations must support, the maximum limit all implementations must support, or the exact value all implementations must support. For bitmasks a minimum limit is the least bits all implementations must set, but they may have additional bits set beyond this minimum.

2

The maxPerStageResources must be at least the smallest of the following:

• the sum of the maxPerStageDescriptorUniformBuffers, maxPerStageDescriptorStorageBuffers, maxPerStageDescriptorSampledImages, maxPerStageDescriptorStorageImages, maxPerStageDescriptorInputAttachments, maxColorAttachments limits, or

• 128.

It may not be possible to reach this limit in every stage.

3

See maxViewportDimensions for the required relationship to other limits.

4

See viewportBoundsRange for the required relationship to other limits.

5

The values minInterpolationOffset and maxInterpolationOffset describe the closed interval of supported interpolation offsets: [minInterpolationOffset, maxInterpolationOffset]. The ULP is determined by subPixelInterpolationOffsetBits. If subPixelInterpolationOffsetBits is 4, this provides increments of (1/24) = 0.0625, and thus the range of supported interpolation offsets would be [-0.5, 0.4375].

6

The point size ULP is determined by pointSizeGranularity. If the pointSizeGranularity is 0.125, the range of supported point sizes must be at least [1.0, 63.875].

7

The line width ULP is determined by lineWidthGranularity. If the lineWidthGranularity is 0.0625, the range of supported line widths must be at least [1.0, 7.9375].

8

The minimum maxDescriptorSet* limit is n times the corresponding specification minimum maxPerStageDescriptor* limit, where n is the number of shader stages supported by the VkPhysicalDevice. If all shader stages are supported, n = 6 (vertex, tessellation control, tessellation evaluation, geometry, fragment, compute).

9

The UpdateAfterBind descriptor limits must each be greater than or equal to the corresponding non-UpdateAfterBind limit.

10

If the VK_KHR_portability_subset extension is enabled, the required minimum value of maxVertexInputBindings is 8.

### 44.2. Additional Multisampling Capabilities

To query additional multisampling capabilities which may be supported for a specific sample count, beyond the minimum capabilities described for Limits above, call:

// Provided by VK_EXT_sample_locations
void vkGetPhysicalDeviceMultisamplePropertiesEXT(
VkPhysicalDevice                            physicalDevice,
VkSampleCountFlagBits                       samples,
VkMultisamplePropertiesEXT*                 pMultisampleProperties);
• physicalDevice is the physical device from which to query the additional multisampling capabilities.

• samples is a VkSampleCountFlagBits value specifying the sample count to query capabilities for.

• pMultisampleProperties is a pointer to a VkMultisamplePropertiesEXT structure in which information about additional multisampling capabilities specific to the sample count is returned.

Valid Usage (Implicit)
• VUID-vkGetPhysicalDeviceMultisamplePropertiesEXT-physicalDevice-parameter
physicalDevice must be a valid VkPhysicalDevice handle

• VUID-vkGetPhysicalDeviceMultisamplePropertiesEXT-samples-parameter
samples must be a valid VkSampleCountFlagBits value

• VUID-vkGetPhysicalDeviceMultisamplePropertiesEXT-pMultisampleProperties-parameter
pMultisampleProperties must be a valid pointer to a VkMultisamplePropertiesEXT structure

The VkMultisamplePropertiesEXT structure is defined as

// Provided by VK_EXT_sample_locations
typedef struct VkMultisamplePropertiesEXT {
VkStructureType    sType;
void*              pNext;
VkExtent2D         maxSampleLocationGridSize;
} VkMultisamplePropertiesEXT;
• sType is the type of this structure.

• pNext is NULL or a pointer to a structure extending this structure.

• maxSampleLocationGridSize is the maximum size of the pixel grid in which sample locations can vary.

Valid Usage (Implicit)
• VUID-VkMultisamplePropertiesEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT

• VUID-VkMultisamplePropertiesEXT-pNext-pNext
pNext must be NULL

If the sample count for which additional multisampling capabilities are requested using vkGetPhysicalDeviceMultisamplePropertiesEXT is set in sampleLocationSampleCounts the width and height members of VkMultisamplePropertiesEXT::maxSampleLocationGridSize must be greater than or equal to the corresponding members of maxSampleLocationGridSize, respectively, otherwise both members must be 0.