We present a system that animates children’s drawings of the human figure, is robust to the variance inherent in these depictions, and is simple enough for anyone to use.
We present a system that animates children’s drawings of the human figure, is robust to the variance inherent in these depictions, and is simple enough for anyone to use.
Focus on the underexplored question of how to personalize these systems while preserving privacy.
Meta deploys large-scale distributed storage services across datacenters. Storage applications are often categorized based on the type and temperature of the data stored: hot, ...
Proposing Point Straight Flow, a model that exhibits impressive performance using one step.
In this work, we present a fully binarized distance computing (BinDC) framework to perform distance computations for few-shot learning using only accumulation and logic operations.
Recognizing human activities is a decades-old problem in computer vision. With recent advancements in user- assistive augmented reality and virtual reality (AR/VR) systems...
We present the design of a productionized end-to-end stereo depth sensing system that does pre-processing, online stereo rectification, and stereo depth estimation with...
Presto is an open-source distributed SQL query engine that supports analytics workloads involving multiple exabyte-scale data sources. Presto is used for low-latency interactive...
RocksDB is an open-source storage engine widely used inside and outside of Meta. Historically, it was mainly used for storing data on local SSDs.
We explore egocentric audio-visual object localization task and observe that egomotion commonly exists in first-person recordings and out-of-view sound components can be created.