To import the scene, simply drag and drop scene.gltf into the “Scene View”.
Alternatively you can drag and drop it directly onto an existing object in
the “Scene Outline”.
To look around in the “Scene View”, hold down the right mouse button while moving the
mouse. Use W-A-S-D keys to move forward, left, back and right while still holding down
the right mouse button. To increase the speed, scroll up, while still holding down the
right mouse button.
Position the Lights
As the lights were positioned for the default scene, they now feel out of place.
To move them somewhere them useful, select one in the “Scene Outline” and use the
“translation gizmo” handles to drag the light around the 3D scene.
If you don’t have the arrows for translation, you can switch gizmo type using the following
G (“Grab”): position gizmo
R (“Rotate”): rotation gizmo
S (“Scale”): scaling gizmo
Double tap G to toggle translation in local vs world space.
You can also use the toolbar at the top of the Scene View:
The “Light” object makes light, because it has a “light” component attached to it.
You can make the light brighter by reducing the “attenuation” property of the light component:
While this scene only has a few objects, Wonderland Engine is great at rendering many. See the
Mesh Particles Example.