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The OpenGL ES 2.0 header file is now available. The header file along with the OpenGL ES 2.0 specification and OpenGL ES Shading Language give developers the tools they need to begin developing OpenGL ES 2.0 applications.

The COLLADA v1.4 draft specification, schema and DOM are available for limited public review. If you are interested in evaluating this new version and contributing feedback, apply now to take part in the reviewer program. If you application is approved, you will receive a IP/non-disclosure agreement which you simply need to sign and return. You will then be able to download the COLLADA 1.4 beta and give feedback on the reviewers email list.

ZeusCMD has updated its series of 25 OpenGL ES tutorials to support the GLUT|ES library. GLUT|ES is a port of the Open Source freeglut implementation of desktop GLUT. GLUT|ES supports both the Vincent 3D Rendering library and the Hybrid “Rasteroid” implementation. GLUT|ES allows code to be created that is more portable with current and future OpenGL ES implementations. The original tutorial source code which uses the UG library is also still available.

Imagination Technologies is demonstrating Quake Mobile and Quake III Arena running with full hardware acceleration using OpenGL ES on PowerVR-enabled Dell Axim X51v this week at the Korean Games Conference / G Star 2005. Quake Mobile takes all of the action, levels, weapons, and bad guys from the original PC title and transforms it all into the fastest, smoothest and most intense game ever to reach the Pocket PC. Quake III Arena under Windows CE 4.2 for Pocket PC is currently achieving up to 25 fps on the Dell Axim X50v.

Khronos member, MTIS will provide engineering resources and graphics expertise to develop the OpenVG Conformance test suite for availability in the first half of 2006. The Khronos OpenVG working group will specify and approve the conformance tests to ensure that implementations that use the OpenVG logo are of a high quality - enabling the OpenVG API to provide a reliable and consistent platform for software and hardware developers.

3DMarkMobile06 is the first benchmark designed specifically to benchmark next generation OpenGL ES 1.0 and OpenGL ES 1.1 hardware accelerated mobile handsets and is developed in cooperation with Khronos members; including ARM, ATI, Bitboys, DMP, Falanx, Imagination Technologies, Intel, NVIDIA and Symbian. The benchmark delivers a variety of performance tests that measure mobile 3D hardware using OpenGL ES and will assist the industry to deliver 3D-enabled handhelds that are fast, powerful, and efficient. An end-user friendly of 3DMarkMobile06 is expected to be launched later next year to enable consumers to conduct their own benchmarking of handsets with hardware accelerated 3D graphics.

The presentations from the Shanghai Press Conference and Seoul Mobile Gaming Forum are now online. Presentations cover OpenGL ES 1.1 hardware acceleration porting and optimizations, the structure of OpenVG and a brief introduction to the new embedded audio API, OpenSL ES. Presentations are available in Chinese and Korean, as well as English.

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