See numerous Khronos members demonstrate on the “Khronos Pavilion” and teach about Khronos APIs at “Developer University.” Following our successful participation in SIGGRAPH Asia 2009, the Khronos Group is dramatically increasing our participation at SIGGRAPH Asia 2010 in Seoul. We are hosting Khronos Developer University co-located with SIGGRAPH Asia, and numerous Khronos members have joined together and each is taking a demonstration suite to create a large number of exciting demos in the Khronos Pavilion on the SIGGRAPH trade show floor. We are looking forward to seeing you all there.
The new Bullet 2.77 Physics SDK features OpenCL cloth simulation, contributed by AMD under the permissive ZLib license. The OpenCL implementation has been tested on AMD and NVIDIA GPUs for Windows and Linux as well as the Apple OpenCL implementation for GPUs on Mac OSX Snow Leopard. The full source code and precompiled Windows executable demos are available for download.
Enj appears to be enjoying the GTC 2010 Conference this week. He brings us an inside view of the conference, and a feel of the different talks on OpenCL and CUDA. If you have 5 minutes, pop over to enja.org, it’ll be worth your time.
2010 SLCC saw a commitment to bringing Mesh import to Second Life. This will allow content created in the mainstream 3D creation tools, such as Maya or Blender, to be imported directly into Second Life, in much the same way that animations and textures can be uploaded today. COLLADA has been chosen as the format used for these imports.
At the GPU Technology Conference in San Jose on Monday, September 20th, join Mark Kilgard for a pre-conference tutorial on NVIDIA’s OpenGL support. Mark will discuss and demonstrate features of OpenGL 4.1 including programmable tessellation.
Korea Communications Commission announced there are now more mobile phone subscribers than there are people. With 48.8 Million people, South Korea has 50 million subscribers, with roughly 7.4% of those being smart phones, that means 3.67 million smart phones. Other countries are apparently experiencing similar situations of more mobile phones than people. This is great news for the mobile phone and smart phone industry.
DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run November 11-12 and November 18-19 2010. Complete details are available online for the Training I and Training II courses in english, and in Japanese.
Skew Matrix Software is pleased to announce new releases of three open-source projects to support software development with the OpenGL-based OpenSceneGraph (OSG) toolkit. OSG can also support COLLADA following the build instructions here.
Esenthel Engine has recently added full support for mobile platforms such as iPhone, iPad and iPod Touch. You can see it in action here. Esenthel Engine is a professional 3D Game Engine which supports: Windows, Mac, iPhone, iPad, iPod Touch, DirectX 9-10-10.1 &11, OpenGL, OpenGL ES, Nvidia PhysX - Bullet and Unlimited Sized Worlds. Esenthel Engine SDK comes with: Tools (World Editor, Mesh Editor, Gui Editor, ...), 100+ tutorials and documentation.
Mozilla announced their new Labs : Gaming. An initiative inviting the gaming community to come out to play and get creative, with cool technologies in open web standards. If any of Open Video, audio, WebGL, touch events, device orientation, geo location or fast Javascript engines do it for you, then Labs : Gaming is the place for you. Getting this all going is Game on 2010, Mozilla’s first ever gaming competition open to all developers interested in using Open Web technologies.
COPPERCUBE 2 arrived on the scene this week boasting ‘No programming necessary’ to create interactive 3D applications and publish to WebGL on Mac or Windows. Simply import your 3D models or scene, setup the cameras, controllers etc and click Publish. You can try out the free 14 day trial as we did. Within a few seconds we exported a sample scene that worked great in Flash, but unfortunately has a little way to go still in WebGL.
You can now specify the mesh and material to use for a given pixel size.
Along with the OpenGL, OpenCL, COLLADA and WebGL slide sets from the Khronos related SIGGRAPH BOFs, Mobile slides have just been uploaded.
[email protected] Online Seminar featuring Henrik Bennetsen of Katalabs, a pioneer in the use of open source software and HTML5 to deliver fast, seamless virtual world experiences inside modern web browsers. HTML5 and WebGL are two emerging standards bringing change to the web. Join Henrik on Tuesday, September 14, 2010 at 12:00 pm Pacific Time to learn more about using emerging standards to create 3D virtual worlds within the browser. [email protected] sessions are free and open to the public, and take place in the NMC Adobe Connect Seminar room.
AMD Developer Central has a new section that offers OpenCL Code Samples. Although only one sample right now, this looks like a promising page for those getting started with OpenCL. The Khronos Group also has a section with numerous OpenCL samples and tutorials on their site.