
prefrontal cortex specializes in the creation of innovative applications and interactive concepts. Meaningful presentations and software prototypes for VR, AR and mobile devices enable more efficient research, development, decision making and marketing – a creative view, technical know-how and intuitive operating concepts are the basics of the applications of tomorrow. We offer everything as a one-stop shop: project planning, interaction concept as well as design and development. This ensures that we offer our partners the result that we want ourselves: impressive applications that show new possibilities, that astound and inspire.

RasterGrid Kft. was founded by Daniel Rákos with the goal to share the passion towards scrupulously designed and efficiently implemented software with clients across a wide range of industries.
C++ for OpenCL 2021 Kernel Language Documentation Released for Developer Feedback

C++ for OpenCL is a community-based, open-source C++ kernel language for OpenCL that combines full OpenCL C with most features of C++17, implemented in Clang and LLVM. Using the new ‘year of release’ versioning scheme, the draft documentation for C++ for OpenCL 2021 language is now released on GitHub for developer review and feedback. C++ for OpenCL 2021 is fully compatible with OpenCL 3.0 as the same features are made optional in both.

Imagination announces PVRTexTool now supports Basis Universal supercompressed textures as well as KTX™ 2.0 and .basis texture containers. This article serves as a brief overview of common asset delivery problems, and how KTX and Basis Universal aims to solve them.

I3S enables the streaming and storage of arbitrarily large amounts of 3D geographic data. I3S is web and cloud friendly and is rooted in modern standards and technological advancements in the areas of 3D graphics, data structuring, and mesh and texture compression. Version 1.2 of I3S includes support for supercompression of texture data using Basis Universal Texture supercompression in the Khronos KTX 2.0 texture container format, and advanced physically based materials that are feature compatible with the Khronos glTF 3D asset format standard.

With operations in the United States, Europe, China and Japan, Pico develops innovative VR solutions which enable our users to experience the best in VR and Interactive CGI experiences. Founded in 2015, our company has over 300 team members around the world. We love to make VR products, but more importantly, we love to see people enjoying the amazing, fun and entertaining worlds that VR enables.

MetaVRse is a code-optional platform that makes it easy to create & share interactive, immersive experiences on the web.

Fresh from SC21, Rod Burns of Codeplay reviews SYCL activities at the conference and how researchers are increasingly switching over to SYCL for their HPC needs.

James Reinders from Intel considers how SYCL will contribute to a heterogeneous future for C++ and digs into SYCL from multiple angles. In this informative article he offers suggestions and tips on how to learn more.

The Viewer Certification Program launched with strong industry support from viewer vendors including Amazon, Babylon.js, CGTrader, Emersya, Epic Games (Unreal Engine), Facebook (Spark AR), Google ( & Scene Viewer), Samsung (Internet Browser on Android), Sketchfab, Unity, and UX3D (Gestaltor).
After retooling, the program is now open for business with greater clarity of scope, deeper technical analysis, and a streamlined testing process, and is announcing its first set of officially certified viewers, including products from UX3D (Gestaltor), Unity, Babylon.js, and CGTrader—with many more to come. We’re excited to continue to add viewers to the Viewer Certification Registry, giving artists and retailers the confidence to invest time and resources in glTF asset development, knowing they can rely on consistent performance across multiple viewers.

XEED, LLC specializes in portable motion analysis. XEED brings full-body human motion capture to a small size and a low price point previously thought impossible. The wearable devices are used in degenerative movement disorder studies by enabling therapists, physicians, and researchers to monitor exactly how their patients move throughout the day and provide them with personalized recommendations. The technology has also been used by US warfighters in a DARPA study to analyze the change in physical performance as it relates to infectious disease. XEED aims to bring full-body mocap to fields that are priced out of it or would otherwise be turned off by the bulkiness of existing solutions. By achieving unprecedented battery life and providing a completely wireless solution, the innovative wearables exceed limits and improve the way we interact with movement.

Snap Inc. is a camera company. At Snap, we believe that reinventing the camera represents our greatest opportunity to improve the way people live and communicate. We contribute to human progress by empowering people to express themselves, live in the moment, learn about the world, and have fun together.

Firefox has moved to EGL from GLX for zero-copy shared buffers, partial damage support and stellar performance gains.