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The method described on this wiki page does not work for me with Safari. I'm using 6.0.2 with WebGL enabled through the Developer menu. Anyone know of a work around?

The page shows the following:-

<canvas width="111" height="222" style="width: 333px; height: 444px;"></canvas>

When I view the demo it is the other way around.

Non DPI aware canvas

<canvas width="512" height="512" style="width: 512px; height: 512px;"></canvas>

DPI aware canvas

<canvas width="1024" height="1024" style="width: 512px; height: 512px;"></canvas>

So the buffer canvas is larger than the css canvas.

QuentinUK (talk) 14:21, 12 March 2015 (UTC)