Difference between revisions of "Presentations"
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* University of Toronto, March 24, 2012 | * University of Toronto, March 24, 2012 | ||
* Introduction to WebGL, focusing on shaders. Plus: demos, status, near-future prospects. | * Introduction to WebGL, focusing on shaders. Plus: demos, status, near-future prospects. | ||
− | * [http://people.mozilla.org/~bjacob/webgl-spotlight-js-2012/Presentation material] | + | * [http://people.mozilla.org/~bjacob/webgl-spotlight-js-2012/ Presentation material] |
==Universität Salzburg March 2011== | ==Universität Salzburg March 2011== |
Revision as of 20:51, 26 March 2012
FITC Spotlight Javascript
- University of Toronto, March 24, 2012
- Introduction to WebGL, focusing on shaders. Plus: demos, status, near-future prospects.
- Presentation material
Universität Salzburg March 2011
- WebGL: Overview and Performance Discussion Slides
SXSW 2012
- What WebGL Will Mean for the Web
- Leaving Flatland: Getting Started with WebGL (Nicolas Garcia Belmonte, Luz Caballero).
WebGL Camp #4
- Hosted at Mozilla Corporation, Mountain View, CA, on December 9, 2011
- Schedule and Links to Talks
DevCon5 Santa Clara 2011
- Slides (Neil Trevett (NVIDIA), Zhenyao Mo (Google))
- WebGL: Hands On (Zhenyao Mo, Google)
Google Tech Talk November 2011
- Exporting 3D Scenes from Maya to WebGL Using Clang and LLVM (Jochen Wilhelmy)
New Game SF 2011
- Debugging and Optimizing WebGL Applications (Ben Vanik and Ken Russell, Google)
- Demos are in New Game folder of WebGL Samples project
DevCon5 Austin 2011
- WebGL, WebCL and Beyond! (Neil Trevett, NVIDIA)
- WebGL: Hands On (Steve Baker, Intific)
SIGGRAPH 2011 WebGL BOF
- Introduction and State of WebGL (Ken Russell, Google)
- Web Browsing in 3D (Alex Bostandjiev and Joshua Trask, Google)
- Slides are in the presentation above
- Experimental Offscreen Tabs API
- Google Body's Open-Sourced Geometry Compression Technique (Won Chun, Google)
- Slide is in the presentation above
- Earlier presentation with more detail on the algorithm
- Google Code project
- Volume Raycasting in WebGL (John Congote, Vicomtech)
- WebGL on Tegra 2 (Neil Trevett, NVIDIA)
- Request for articles: OpenGL Insights book (Patrick Cozzi, Analytical Graphics, Inc.)
- My Robot Nation (Mark Danks, Kodama Studios)
- WebGL and html5 as a game platform (Erik Möller, Opera Software)
- Brain Browser (Nicolas Kassis, McGill University)
- PhiloGL (Nicolas Garcia Belmonte, Sencha Labs)
- Web-based Medical Simulation Using WebGL (Woojin Ahn, Rensselaer Polytechnic Institute)
- Chrysaora (Aleksander Rodic)
- Porting mobile apps to WebGL (Ashraf Hegab, Orange Labs)
- 360 Degree Video Player (Alexandre Jenny, Kolor)
- X3DOM: Fast content delivery for declarative 3D scenes (Johannes Behr, Fraunhofer Institute)
DevCon5 NYC 2011
- WebGL and WebCL: 3D Graphics and Compute on the Web (Neil Trevett, NVIDIA)
- WebCL Overview and Demo (Tasneem Brutch, Samsung)
- WebGL: Hands On (Kenneth Russell, Google)
- WebGL, CubicVR, and You (Bobby Richter, Mozilla Foundation)
WebGL Camp #3
- Hosted at Google, Inc., Mountain View, CA, on June 10, 2011
- Schedule and Links to Talks
MIT IAP 2011
- MIT, January 12, 2011
- Slides
WebGL Camp #2
- Hosted at SRI International, Menlo Park, CA, on December 14, 2010
- Schedule and Links to Talks
WebGL Camp #1
- Hosted at Stanford University, Palo Alto, CA on June 25, 2010
- Schedule and Links to Talks